Associative/ Behaviourist approaches
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Design principles
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Looking for observable behaviour
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Explicitly mentioning course outcomes
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Behavioural objectives
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Ability to test achievement of learning outcomes
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Instructional Systems Design (ISD)
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Decomposing learning into small chunks
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Routines of organised activity
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Learning hierarchies (controversial!)
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Sequencing learning materials with increasing complexity
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Giving direct feedback on learning
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Individualized learning trajectories
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Cognitive psychology (constructivism)
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Types of memory (sensory – short term – long term)
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Maximize sensations: strategic screen layout
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Research on memory, perception, reasoning, concept formation.
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Maximize sensations: well-paced information
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Learning is active
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Maximize sensations: highlighting main elements
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Learning is individual (knowledge construction)
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Relate difficulty level to cognitive level of learner: providing links to easier and more advanced resources
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Use of comparative advance organizers
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Use of conceptual models
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Importance of prior knowledge structures
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Pre-instructional & prerequisite questions
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Experimentation toward discovery of broad principles
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Promote deep processing
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Use of information maps zooming in/ out
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Cognitive Apprenticeship (Brown et al, 1989)
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Interactive environments for construction of understanding
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Metacognition (reflection, self-regulation)
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Relate to real-life (apply, analyse, synthesize)
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Learning styles (controversial!)
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Address various learning styles
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Cognitive styles
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Let students prepare a journal
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Dual coding theory
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Use both visual information and text
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Motivate learners (ARCS model)
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Use techniques to catch attention, explain relevance, build confidence and increase satisfaction
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Situated learning (constructivism)
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Personal knowledge construction
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Personal meaning to learning
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Situated learning: motivation
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Relate to real life (relevance)
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Holistic/ Systemic approaches
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Conduct research on internet
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Build confidence with learners
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Identity development
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Use of first-hand information (not filtered by instructor)
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Communities of Practice (Lave & Wenger)
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Collaborative activities
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Zone of Proximal Development (Vygotsky)
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Fostering the growth of learning communities
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Learning as act of participation
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Legitimate (peripheral) practice, apprenticeships
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Lifelong learning
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Authentic learning and assessment tasks
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Connectivism
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Information explosion
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Digital literacies
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Learning in network environment
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Keep up-to-date in field
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Knowledge base
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Multi-channel learning
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Distributed learning
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Build diversity, openness in learning (different opinions), autonomy
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Personal Learning Environment
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self-directed learning, just-in-time |
Constructivism – Jonassen et al 1999
Social Constructions – Vygotsky 1986
Activity Theory – Engeström et al 1999
Experiational Learning – Kolb 1984
Instructional Design – Gagné et al 2004
Networked and collaborative work – McConnell 2000
Learning Design Jochems et al 2004
Primary: presenting information
Secondary: active learning and feedback
Tertiary: dialogue and new learning.
Related articles
- Module 3 – Learning and Technology Theories Reflection (natalieedit202.wordpress.com)
- Learning Theory (downes.ca)
- Learning Theory – What are the established learning theories? (miracletrain2013.wordpress.com)
- Learning Theories and Technology (daniellegroten.wordpress.com)
- Connectivism: A Learning Theory for the Digital Age (gamedynamics.wordpress.com)
- Social Constructivism (s4323697.wordpress.com)
Thanks for a great break down of theories, mush appreciated.
One of my lecturers Beat created a similar blog post, I thought you might be interested.
https://sites.google.com/site/beatschwendimann/education-theories-overview
cheers
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