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OLD MOOC 2013 – Why Activity Theory needs to be seen, not itemised, to have any chance of being understood

Fig. 1. Durer’s Rhino.

I dutifully followed an OLD MOOC 2013 link to an article that pertained to offer a checklist for a would-be e-learning designer to get their head around the ‘context of learning.’ The article takes the model and theory of an Activity System and implies they will then offer this as a check list – I literally expected a set of questions and a check box set against the key concepts/issues of an Activity System:

  • Tools
  • Subject
  • Object
  • Rules
  • Community
  • Division of Labour

Though by doing so forgets crucial hidden issues such as the ‘action’ or activity between these points, the historicity of an activity system in a chronology of change, the interaction of more than one activity system to generate an alternative object  … and so on.

It has to be a matter of choice and working practice, but for me an Activity System drawn up as a triangle with interacting nodes on a large sheet of paper is a far better way to visualise and share the components involved. The very process of explaining what each node represents becomes a point of discussion, disagreement and compromise that forces ideas into the open.

Fig. 2. Engestrom’s Activity System in practice – addressing accessible e-learning

I have even gone so far as to take out chess pieces and put them at these nodes to represent ‘community’ for example … and have pieces of string to denote the activity and interactions.

Fig.3. Getting an Activity System visualised and closer to the real world – as interaction between people.

Then if people aren’t flummoxed to add a second activity system to represent separate communities or system with a common goal that through interaction will produce a valid, for different, new and unexpected outcome (or Object 3 if you follow Engeström closely). In this respect sharing how Activity Systems can help explain the context becomes a creative problem solving exercise and a crucial part of early learning design analysis.

Fig. 4. How Engeström takes Activity Theory to the next step and conceptualises the interactions between two systems. A meeting of minds or a meeting of institutions?

I found reading about Activity Theory without the classic equilateral triangle rather like trying to describe a rhinoceros without a picture.

Fig. 5. From ‘Methods & Tools’ (1999) Not a checklist so much as a table.

The above strikes me as rather like itemisizing the parts of a jelly-fish in an Excel Spreadsheet. This works for some people – a unique a tiny minority. The entire purpose of laying out an Activity System as a diagram is to help make the complex seem less so – Kaptelinin et al have done the exact opposite.

WHAT NEXT ?

Fig. 8. Third generation Activity Theory expressed using Lewis Chess pieces

I’ve used chess pieces on a front door sized board drawn up as a third generation set of two activity systems to visualise the interplay between systems.

Fig. 9. Twister Max

What I’d like to do is work with 20+ people with a set of Twister Max discs to walk through some ‘live’ activity system scenarios … like a piece of improvised theatre ala Mike Lee, with people role playing personas or ‘insurgents’ in the system.

Fig. 10. Career Guidance for Year 11

To create a Year 11 careers guidance video I did something like this with some 30 students from a local youth theatre. The dots were placed out on the floor in various configurations and the players invited to say what they were doing x years away from their current age i.e. at key life stages in training, employment, at college, or school … beyond at university and so on. So bringing personas to life. This was then translated into identifying and interviewing people at these life stages on the street.

REFERENCE

Engeström, Y (1999) ‘Activity theory and individual and social transformation’, in Y. Engeström, R, Miettinen and R.-L. Punamaki (eds) Perspectives on Activity Theory, Cambridge: Cambridge University Press.

Kaptelinin, V.; Nardi, B. A. & Macaulay, C. (1999), ‘Methods & tools: The activity checklist: a tool for representing the “space” of context’, interactions 6 (4) , 27–39 .

 

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How do you use an Activity System to improve accessibility to e-learning by students with disabilities?

Fig.1. A knight and two bishops from the iconic Lewis Chess Set role playing to represent ‘Community’ in an Activity System. After (Engeström, 2008) 

Visualizing actions between people, concepts and things requires more than words – models and metaphors are needed to create meaning. I will visualize connections on sheets of backing paper or a white board, or get out a box of Lego. Here I used Lewis chess pieces (resin replicas naturally) on a model of Engeström’s Activity System that I draw out on a piece of laminated board the size of a door (Engeström, 2008)  in order to get a sense of people working in collaborative teams to a common goal and to understand that an Activity System doesn’t represent an entity so much as a framework or scaffold that is held together by the energy of action.

Why use any model?

A model should be a well-founded visual simplification of an aspect of a complex reality that communicates its concept clearly, is based on thorough research, and is easily shared for feedback and review. Users should find that a model, like an experiment, is repeatable so that in time a body of work including case studies and a critique of the model builds credibility. A conceptual model such as an Activity System is ‘particularly useful when one wants to make sense of systemic factors behind seemingly individual and accidental disturbances, deviations, and innovations occurring in the daily practices of workplaces’. Engeström (2008:27)

Conole and Oliver (2011) mention four levels of description:

1. Flat vocabulary
2. More complex vocabulary
3. Classification schemas or models
4. Metaphors

The use of vocabulary is inevitable, though talking this through to an audience would be my preferred approach, so that with engagement response is invited. The models used here, from Vygotsky (1978) and Leon’tev (1978) to Engeström (2008) may appear familiar and set – they are not. There is a group that likes to see everything ‘triangulated’ – diamonds and stars, though evident in the literature on education – maybe akin to complex rather than plain language. From models we move to various metaphors – and you are certain to have your own. While Engeström (2008:19) himself moves on to ideas of how a fungi grows, to ‘knotworking’ and fluid, organic representations.

Fig.2. Scrutiny of Activity Systems. Based on Engeström (2008) 

Do we use models so that we spend more time thinking through the problems related to efforts to achieve what we desire? Or is the model a product of this effort? There’s a point in the social sciences where a model may lose more readers than it converts – the perseverance is worth it.

Why use an Activity System?

Activity Systems derived from a century of analysis of the way people construct meaning (Vygotsky, 1978.  Leon’tev, 1978) that later researchers applied not simply to how people think, but how groups of people act in collaborative ways  (Engeström, 1987).

Fig. 3.   Vygotsky’s model of mediated act

There are two parts to an Activity System – upper and lower. The upper part is the triangle drawn to represent the interaction of Subject, Tools and Object. Engeström (1987) took a current model – that of Vygotsky (1978) and made it his own and has since offered a metaphor to explain it further.

Fig. 4.   Vygotsky’s model of mediated act and (B) is common reformation. Cole and Engeström  (1993)


Fig.5. The structure of a human activity system. Engeström  (1987:78)

Historically this is where Vygotsky began in Moscow in the late 1920s (Fig.3) Engeström and others turned the experssion of Vygotsky’s model the other way up. This split of upper and lower serves another purpose – Yrjö Engeström likens this expression of an activity system to an iceberg where the top triangle – Subject – Tools – Object is what we see, while the other actions, that give the system context – he added when developing Vygostky’s (1978) original model, are beneath the surface. Engeström. (2008:89). (Fig.4) It’s worth remembering that Vygotsky was working on how people create meaning, while later thinkers have adapted this to help scrutinise how communities or groups of people, tools and sets of guidelines create (as Engeström puts it above, ‘sense meaning’ Engeström 1987).

Here the author Jane Seale (2006) takes an Activity System and applies it, as a management consultant might, to a humdinger of a problem. What this reveals is the interdependence of many factors, groups, tools, artifacts and interests on a desired objective.

Fig.6. Application of Engeström’s (1987) systemic model of activity to the accessible e-learning practice of a higher education practitioner. Featured in Seale (2006)

When is the construction of an Activity System useful?

Engeström (2008:27) suggests that it is particularly useful ‘when one wants to make sense of systemic factors behind seemingly individual and accidental disturbances, deviations, and innovations occurring in daily practices of workplaces’. Someone needs to think it is necessary to study the status quo – perhaps because there is an awareness that something, somewhere is going wrong, or that there has been an actual downturn in business or collapse in profitability, or a desire simply to look at things in a different way to understand where improvements can be made, a change in policy and law, or a reinvented or renewed.

Fig. 7. Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work.

Engeström (2008:207) suggests that there are five principles in relation to theories of activity systems.

  1. Object Orientation
  2. Mediation by tools and signs
  3. Mutual constitution of actions and activity
  4. Contradictions and deviations as source of change
  5. Historicity

Fig.8. Scrutiny of Activity Systems . Object. Based on Engeström (2008) 

1) Object Orientation

The Object is a problem, the purpose, the motivation and opportunity – the modus operandi behind the activity. ‘Object orientation’ (Engeström 2008:222) is a crucial prerequisite of working with an activity system. In the context of accessible e-learning Seale (2006:165) creates an Activity System in which the object(ive) is ‘to make e-learning accessible for disabled students’. As an exercise considering its widest application this object definition suffers because the object is so broad it embraces a myriad of issues and circumstances, each word is open to interpretation – what, for example, is meant by ‘e-learning’, what is meant by ‘accessible’ by ‘disabled’ and by ‘student’. Rather than an object as an opportunity or goal as Seale uses, a fix, the desired outcome, is more likely to be found where, at least in the first instance, we identify a particular context and a tightly defined problem.

Not only that, but to contain the likelihood of ‘ruptures’ across the activity system clarity and agreement is required on the problem that needs to be fixed. In relation to accessibility to e-learning for students with disabilities there are multiple problems, many unique to a student with a particular disability or, where feasible and appropriate, a group that can be identified by the nature of their disability, for example, deaf students who are seen as, and many want to see themselves as a ‘minority language’ group. What is more, a disabled student may have several impairments and the degree to which these are a barrier to e-learning is fluid, perhaps ameliorating with treatment, or getting worse, transmogrifying, or simply being intermittent. As these are known issues that would cause problems or clashes within the activity system and prevent its working it seems futile to build an activity system on this basis – knowing that it will fail.

A problem well stated is a problem half-solved’. (Charles Kettering)

This may be an aphorism, but it rings true. Problem scoping is necessary but where a problem remains elusive, or is ‘messy’ rather than ‘tame’ (Rittel and Webber’s 1973, Ackoff 1979, Ritchey 2011) a variety of creative problem solving techniques (VanGundy, 1988. Griggs, 1985). Knowing what the problem is enables innovation – identifying the problem and devising a fix, and in communications, where, for example, advertisers prepare a creative brief that begins by clearly identifying the problem.

‘Object orientation’ and in this context, problem definition and refinement, is the first in five principles set out by Engeström (2008:207) for using activity systems. The drive, purpose and motivation for all the actions between the six identified nodes depends on the object ‘that which is acted upon’. A key component of activity theory is the transformation of this object into an outcome i.e. to solve the problem. If solving a problem is the goal, and recognition of a successful enterprise undertaken, then all the more reason to get the definition of the object correct – the process can be repeated for different problems, at different scales and over time. Without absolute clarity over the object you may find that different people in the system have differing interpretations of what it is. Kuutti (1996) found that having more than one object under scrutiny was a reason for an activity system to fail.  An answer where there are two distinct problems may be to treat them as such and attach them to separate activity systems. Whilst for the sake of scrutiny it is necessary to isolate an activity system, they do of course interact – indeed it is by looking at how two activity systems interact that you may reveal how problems are solved or innovations produced. However, if the object is wrong, or ill-defined or ambiguous then the motives may be out of kilter and it would therefore be necessary to transform all of the components of the activity system, especially and including those at the bottom half of the ‘iceberg’. Engeström (2008:87)

Fig.9. Scrutiny of Activity Systems . Tools. Based on Engeström (2008) 

2) Mediation by Tools and Signs

Tools might be evaluation and repair tools and assistive technologies, software or legislation, guidelines or staff development. Tools are a mediating factor between the Subject (student, lecturer, facilitator of the desire outcome) and the Object – the purpose of all this activity.

Tools play a significant role in the history of tackling accessibility issues, to undue, out do or transform resources or interpret platforms in a way that communicates their meaning offering some if not all the affordances of the tools as designed for students, who, having gained a place to study a degree  in Higher Education might be thought of as some the most able’, not simply the ‘able’.Tools in this role at the apex of the Activity System and can include guidelines and legislation where they are an applied ‘tool’ rather than a rule or standard. ‘ A functioning tool for the analysis of teams and organisations’. Engeström  (2008:229) Of course the category includes evaluation and repair tools, assistive technologies and software and equipment. Tools ‘mediate’ between the Subject – the facilitator of change through activity and the outcome of the activities – the Object. ‘To build a website that complies to level AAA’ may be achievable whilst ‘to make e-learning accessible for disabled students’ Seale (2006:) sounds like wishful thinking, rather ‘to build an e-learning module that when scrutinised by a representative range of people with dyslexia’ receives a grading of ‘satisfactory’ or above’. This would suggest the involvement therefore of dyslexic students in the testing of a navigation interface for the virtual learning environment as an ‘action’ between subject and object.

There is a particular congregation of ‘contradictions’ stemming from the relationship between Tools and both Subject and Object:

  1. The array of design and evaluation software applications (Seale, 2006)
  2. The mastery of external devices and tools of labour activity (Nardi, 1996)
  3. No rules of practice for use of that tool (Isscroft and Scanlan, 2002 )
  4. Tools that are overly prescriptive (Phipps et al, 2005)
  5. How do you choose from amongst such a plethora of tools?
  6. The context in which tools are introduced (Seale, 2006:160)

The use of tools, the choice of kit and even supporting software beyond the virtual learning environment, should be the student’s decision. “Learners can be active makers and shapers of their own learning. They should be supported in using technologies of their own choice where appropriate”.(JISC, 2009, p.51)

3) Mutual constitution of actions and activity

This is what activity looks like in a group – evidence of several thousand recorded actions within a group of students (as subject), including the group tutor, and course chair; the Open University Virtual Learning Environment, computer, device, software and network link some of the tools; the rules set by the context of postgraduate e-learning with this institution, the community all those who can be reached online the division of labour the roles we all take as students, mentors, teachers and tutors, technical help desk, subject matter expert, novice or guru – the subject specific learning outcomes for each block, for each assignment or the goal of completing the module with a pass or distinction.

Fig.10. The consequences of an activity system – loads of action. Here a tutor group over a period of 27 weeks. ‘Activity’ is represented by messages in a tutor forum. H810 is an Open University postgraduate course in Education. Technology-enhanced learning: practices and debates

The links between each component – object, tool, subject and so on – should equate to a burst of electricity or perhaps a chemical induced response between a synapse and a neuron – Engeström (2008) goes as far as to liken an activity system to a type of fungi – mycorrhizae like formation  Engeström (1997).

Fig.11. Mycorrhizae – one way Engeström sees an Activity System

An Activity System should be seen not as a concept of a static entity, but rather a living and growing thing. The actions, the double-arrows between each concept, are what gives an activity system structure  – it’s the management  of the disturbances, contradictions and conflicts along these lines of action that disturb effective flow where the role of an activity system comes in – identify then fix these and you move towards achieving the object orientation or outcome. Knorr-Cetina (2003) talks of ‘flow architecture’ and if neither of these concepts ring true for you in relation to activity systems then Zerubavel (1997) talks of ‘a mindscape’ while Cussins (1992) talks of ‘cogntive trails’. There is a caveat when using a metaphor – we tend to look for similarities, rather than see the differences and a choice of metaphor will itself skew our thinking. Morgan (1986/1997).

4) Contradictions and deviations as source of change

I would have opted for Subject as the third issue, but reading Engeström made me think again. Subject, Tools, Object reduces the Activity System to the far simpler upturned triangle Vygotsky devised to explain how people create meaning (Vygotsky, 1978:86)  without further thought to the deeper and wider issues once learning is put in context, that Engeström (1987, 2008, 2011) added by broadening this way of showing how ‘meaning is created’ in the workplace by adding Rules, Community and Division of Labour.

Rather than picking one more of these concepts at the expense of leaving the others out I think that the ‘Actions’ the double arrows that indicate something happening between the elements is of interest. I believe this would be the fourth of Engeström’s five principles – Contradictions and deviations as source of change. This after all is, literally, where all the ‘action’ takes place, what Seale (2006:164) describes as ‘problems, ruptures, breakdowns or clashes’.  (I need to go back and to understand what is meant by Engeström’s third principle – ‘Mutual constitution of actions and activity’) I think this is the principle that the Activity System has to be seen as a complete, self-contained entity, that any break or failure or misunderstanding in the system would call it to fail so you’d be better of starting again from scratch until the scale or context works. Engeström uses the metaphor of a very particular kind of lichen (‘mycorrhizae’, Engeström, 2008:229) to describe Activity Systems – he doesn’t suggest however that you attempt to work with this kind of complexity, rather it is a reminder that an activity system is fluid and changing and depends on activity taking places between the defined nodes.

5) Historicity

Fig. 12. A discontinuous series of Activity Systems … like Toblerone at Christmas.

‘Historicity’ – Engeström’s experssion (2008) is a term referring to ‘the historical actuality of persons and events’,(Wikipedia, 2012) suggests the need to see an Activity System as a snapshot, a sequence and a discontinuous one at that. So take the familiar equilateral triangle of the Activity System model and run a line of them. Seale (2006) suggests there is value to be found by doing some ‘archaelogy’ – I think ‘historical research’ would be an adequate way to think of it, for what this may reveal about how these ‘rupture, conflicts’ Seale (ibid) or ‘contradictions’ and ‘deviations’ as a source or change’ Engeström (2008:223) along the lines of activity. Seale (2006) talks of how an activity system ‘incesstanly reconstructs itself. Engeström (1994) talks of an ideal-typical sequence of epistemic actions in an expansive cycle. To Vygosky (1978), learning is a continual movement from the current intellectual level to a higher level which more closely approximates the learner’s potential. This movement occurs in the so-called “zone of proximal development” as a result of social interaction

Subject

Fig.13. Scrutiny of Activity Systems . Subject. Based on Engeström (2008) 

By definition here the ‘non-disabled’, particularly in the cognitive sense though sometimes with athletic promise too. Ironically whilst ‘non-disabled’ is not a favoured term it does at least relate to a homogenous group, while ‘disabled’ does not given the range, scale and potentially shifting nature of impairments to learning from hearing, to visual, cognitive and mobility.

Subject to be of most importance – this is the person, actor or lecturer, indeed a student – anyone who is responsible for facilitating and supporting the student’s learning experience. This may be a practitioner who works with a Higher Education Learning Technologist or the digital media access group if there is such a thing. Engeström (2008:222).

Any of the team members may be a novice, which may be a positive or negative influence for the actions in the system. A novice is inexpert, on the other hand they are free from the habits that may be causing problems and creating barriers. Because of the way a novice learns they are more inclined to innovate as they are not bound or even aware to rules, guidelines and beliefs that may hold them back.

Rules

Fig.14. Scrutiny of Activity Systems . Rules. Based on Engeström (2008) 

These can be formal, informal or technical rules. They are institutional and departmental policies and strategies. These are rules of practice, and legislation, as well as strategies and research. They are explicit and implicit norms. These are conventions and social relations. These in the context of accessible e-learning are the various guidelines related to web usability and legislation related to accessibility and equality. Universal Design and User Centred Design are rules too. Rules mediate between the subject and the community. The actions, the ‘doing in order to transform something’ or ‘doing with a purpose’ are the activities that link Rules with Subject, Rules with Object and Rules with Community.

Community

Fig.15. Scrutiny of Activity Systems . Community. Based on Engeström (2008) 

These are ‘people who share the same objective’ – their being in this activity system is dependent on their wishing to engage with the object, the opportunity, to strive to achieve the stated outcome. Any ruptures are therefore not a consequence of having the wrong person in this community – this grouping, this loose gathering of like-minded people, is what Engeström has come to describe as a knot and the actions these people take as ‘knotworking’ Engeström (2008:194) – latent, informal, sometimes impromptu gatherings of people who assemble to address a problem or to take an opportunity – what Rheingold (2002) describes as ‘smart mobs’.

Fig.16. Scrutiny of Activity Systems . Division of Labor. Based on Engeström (2008) 

Division of Labor

This concept, or node as an ethereal entity is ‘how people are organized to realise the object’. Not one to represent by a chess piece and one may think that this ought to be the link that joins people together … this is where working with a model as the beat of a heart, not the heart itself, requires acceptance of the way a model is designed to work. Division of labor This is planning and funding, designing and developing, implementing and evaluating, using, specialists vs. the mainstream).

Fig.17. A Wordle using the text from this blog.

Conclusion

Fig. 18. The Water Cycle – imagine this reversionsed to represent a digital ocean and content in the ‘cloud’.

Digitization of assets is akin to the creation of an ocean in which the binary code are the molecules of water – apt then with the shift from Web 1.0 to Web 2.0 and our adopting the use of ‘the Cloud’ and ‘Cloud Computing’ to take this metaphor into a more dynamic form and think of it as a water-cycle. This system is shifting continually horizontally with currents and tides, but also vertically – the exponential growth in computing speeds and memory capacities the energy that drives the system. This global system hasn’t taken adequate account of people with disabilities – as in the real world there are barriers to access caused by visual, hearing, mobility and cognitive impairments – just as these have been addressed in a piecemeal way through legislation, funding, programmes and promotions, by disability groups or holistically, so too with adaptations or changes to the digital world – there is no panacea that will remove all barriers for all people with any disability, of any kind, type or stage of deterioration or amelioration.  Stretching the metaphor further I wonder if at times this digital water-cycle, again like the real one, is polluted, that translucence as well as flotsam and jetsam in this ocean are the barriers – on the one hand the pollutants have to be removed – the barriers taken down – but at the same time, cleaner purer water, in the form a universal design that is simpler and usable would gradually cleanse some of system. Once again, a mirror to the real world responses, specialist schools and associations, say for those with dyslexia are blind or deaf, become an oasis or island in this digital system.

‘Those not engaging with technologies or without access are getting left further and further behind. We need to be mindful that the egalitarian, liberal view of new technologies is a myth; power and dynamics remain, niches develop and evolve. Applications of metaphorical notions of ecology, culture and politics can help us better understand and deal with these complexities’. (Conole. 2011:410)

FURTHER  READING

Cecez-Kecmanovic, Dubravka, and Webb.C (2000) “Towards a communicative model of collaborative web-mediated learning.”Australian Journal of Educational Technology 16. 73-85. Towards a communicative model of collaborative web-mediated learning  (last accessed 20 Dec 2012) http://www.ascilite.org.au/ajet/ajet16/cecez-kecmanovic.html

Hardman, J (2008) Researching pedagogy: an acitivty system approach Journal of Education, No. 45, 2008. PP65-95 (last accessed 20 Dec)  2012 http://joe.ukzn.ac.za/Libraries/No_45_Dec_2008/Researching_pedagogy_an_Activity_Theory_approach.sflb.ashx)

Engeström’s (1999) outline of three generations of activity theory (last accessed 20 Dec 2012) http://www.bath.ac.uk/research/liw/resources/Models%20and%20principles%20of%20Activity%20Theory.pdf

Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work. Learning in doing: Social, Cognitive & Computational Perspectives. Cambridge University Press. Series Editor Emeritus. John Seely Brown.

Engeström.Y (2011) Learning by expanding: ten years after (last accessed 19 Dec 20-12) http://lchc.ucsd.edu/mca/Paper/Engestrom/expanding/intro.htm

REFERENCE

Ackoff, R.L. (1979) The Art of Problem-Solving, New York: Wiley

Cole, M. and Engeström, Y. (1993) A cultural-historical approach to distributed cognition, in: G. Salomon (Ed.), Distributed cognitions: Psychological and educational considerations (New York, Cambridge University Press), 1-46.

Conole, G (2011) Designing for learning in a digital world. Last accessed 18 Dec 2012 http://www.slideshare.net/grainne/conole-keynote-icdesept28

Conole, G. and Oliver, M. (eds) 2007 Contemporary Perspectives on E-learning Research, Themes, Tensions and Impacts on Research. London, RoutledgeFalmer.

Cussins, A. (1992). Content, embodiment and objectivity: The theory of cognitive trails. Mind, 101, 651–688.

Engestrom (2008-04-30). From Teams to Knots (Learning in Doing: Social, Cognitive and Computational Perspectives) (p. 238). Cambridge University Press. Kindle Edition.

Engeström, Y. (1987) Learning by Expanding: An Activity-theoretical Approach to Developmental Research. Helsinki: Orienta-Konsultit.

Engeström, Y. (1994). The working health center project: Materializing zones of proximal
development in a network of organizational learning. In T. Kauppinen & M. Lahtonen (Eds.) Action research in Finland. Helsinki: Ministry of Labour.

Engeström.Y (1999) Learning by expanding. Ten Years After. http://lchc.ucsd.edu/mca/Paper/Engestrom/expanding/intro.htm

Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work. Learning in doing: Social, Cognitive & Computational Perspectives. Cambridge University Press. Series Editor Emeritus. John Seely Brown.

Griggs, R.E. (1985) ‘A Storm of Ideas’, reported in Training, 22, 66 (November)

Issroff, K. and Scanlon, E. (2002) Using technology in higher education: an Activity Theory perspective. Journal of Computer Assisted Learning, 18, 1, 77–83

JISC. (2009). Effective Practice in a Digital Age: A guide to technology-enhanced learning and teaching. Retrieved from http://www.jisc.ac.uk/publications/programmerelated/2009/effectivedigital-age.aspx

Knorr-Cetina, K. (2003). From pipes to scopes: The flow architecture of financial markets. Distinktion, 7, 7–23.

Kuutti, K. (1996) Activity theory as a potential framework for human–computer interaction research. In B. Nardi (ed.) Context and Consciousness: Activity Theory and Human–Computer Interaction. Cambridge, MA: The MIT Press, pp. 17–44.

Leon’tev.A.N. (1978) Activity, consciousness, and personality. Englewood Cliffs. NJ. Prentice-Hall.

Moessenger, S (2011) Sylvia’s Study Blog (Last accessed 19 Dec 2012) http://sylviamoessinger.wordpress.com/2011/02/26/h809-reading-oliver-et-al-chapter-2-a3-6/

Morgan, G. (1986 2nd 1997) Images of Organisation

Phipps, L., Witt, N. and Kelly, B. (2005) Towards a pragmatic framework for accessible e-learning. Ariadne, 44. Online. Available HTTP: <http://www.ariadne.ac.uk/ issue44/ phipps/> (last accessed 19 Dec 2012).

Rheingold, H. (2002). Smart mobs: The next social revolution. Cambridge, MA: Perseus.

Ritchey, T. (2011) Wicked Problems – Social Messes: Decision support Modelling with Morphological Analysis.Springer.

Rittel.W.J., Webber.M.M. (1973) Dilemmas in a general theory of planning Policy Sciences, June 1973, Volume 4, Issue 1,

Seale, J. (2006) E-learning and Disability in Higher Education: Accessibility Research and Practice

VanGundy, A.B. (1988) Techniques of Structured Problem Solving, 2nd ed, Van Norstrand Reinhold. Techniques 4.01, 4.06, 4.57

Vygotsky.L.S. (1978) Mind in Society. The development of higher psychological process. Cambridge. MA.

Wikipedia (2012) Definition of ‘Historicity’ – (last accessed 19 Dec 2012) http://en.wikipedia.org/wiki/Historicity

Zerubavel, E. (1997). Social mindscapes: An invitation to cognitive sociology. Cambridge, MA: Harvard University Press.

What is a mind burst?

Fig 1. STIHL Leafy Christmas Card. Courtesy of Ads of the World. Dec 2012

Advertisers create ads that stick so that consumers are influenced in their decision making in the shopping aisle. Can this be used to help students remember for exams and when required in the workplace?

I was looking for a way to an an Umlaut to the name ‘Engeström‘ in Google Docs help but instead stumble upon something far more valuable in relation to access to e-learning for students with disabilities – navigation short cuts. These apply to how a person with sight impairment might move through a text and so, like basic web usability, informs on best practice when it comes to writing, proof reading and lay-out, i.e. editing with a reader with a visual impairment in mind.

Somehow the clear way the guide is laid out caused the penny to drop in a way that hasn’t occurred in the last three months however many times I have observed, listened to, read about or tried to step into the shows of a Web usability recommends a way of laying out text that is logical, clear and suited to the screens we use to access content from the web.

Fig.2. Google Docs help center – navigation student with a visual impairment.

This logic of headings and multiple sub-headings, let alone plain English in relation to short sentences as well as use of paragraphs makes reading not only easier for those with no disability, but assists those with varies degrees of visual impairment as content is then better able to respond to standard tools of text enlargement and enhancement, but also of screen readers that work best when reading through text.

What assistive technology does, a control that doesn’t require a mouse and keeps a manageable set of keys under the fingers rather than needing to run back and forth across the keyboard, is to reduce the above commands to actions that a visually impaired or blind person can then use to control their web viewing experience.

This, for me is a ‘mind burst’ – when, why and how the ‘penny drops’ that moment of clarity or inspiration.

Is there a common logic to it?

My construct has to be different to anyone else’s because of the vast array of connections that make me the person I am and have become. As a ‘educator’ and ‘communicator’ do I seek out moments of revelation in relation to a topic such as this in the hope and belief that they will make sense and even work for others?

In terms of immediacy of effect adverts in the forms of magazine spreads, posters and TV spots aim to do this to – willing a person to act in a certain way, whether to purchase a service or product, or to sign up for a course, subscribe to a magazine or contribute to a charity.

If applied to learning are we in any way cheating or making it too easy?

On the contrary, is it not the educator’s role to spark understanding or act as a catalyst to get thinking going or to create an memorable image, a tag or peg that can be applied not just in an exam but when this thinking is required to solve or resolve problems in the real world?

Ads of the World in relation to learning

Fig. 3. When you smoke, your baby smokes. Vermont Department of Health. Courtesy of Ads of the World. 

Fig.4. Garnier Fructis – courtesy of Ads of the World 

  • Can the quality or nature of the expression of a module of learning have a measurable impact on retention of this information?
  • Whilst the goal of an education is marked by assessment and therefore students need to have the information at their fingertips for an exam, how in the real world do we ensure, with efficiency, that lessons are not forgotten?
  • Does it help is a piece of health and safety training for a nuclear power station includes dramatic reconstruction of a nasty accident and the measures not only taken to deal with it … but to prevent it happening in the first place?

Does advertising have something to teach the educator? Can memorable images be used in learning to help make the facts stick? Should such pegging be something of the student’s own construction?

REFERENCE

Ebbinghaus, H. (1885) Memory: A Contribution to Experimental Psychology

Engeström.Y (2008) From Teams to Knots: Activity-theoretical studies of Collaboration and Learning at Work. Learning in doing: Social, Cognitive & Computational Perspectives. Cambridge University Press. Series Editor Emeritus. John Seely Brown.

Conflicts in an Activity System

Fig. 1 Seale (2008) chapter 12 on activity systems in relation to accessibility in e-learning as an Activity System

The six potential areas of conflict Seal identifies occur, from the Activity System, between:

  1. Objects and tools – if we agree that the tools currently available are weak (or too many of them, or too specialist or too expensive)
  2. Objects and division of labour – a fragmented division of labour that is pulling the different stakeholders apart and preventing them from working together to meet the objective.
  3. Community and division of labour – a contradiction could be perceived to exist between community and division of labour if the rules that the community develop divide labour in such a way as to mitigate against the objective of the activity being achieved
  4. Community and rules – a conflict with the community whether guidelines are seen as tools or rules. A contradiction may be perceived to occur between community and rules where the community cannot agree on the rules and how they should be applied
  5. Rules and subject – where the rules or guidelines are not specific to the object, or difficulties in interpreting the results having used tools. A contradiction may be perceived to occur between the rules and the subject where the rules are non-existent, weak or inconsistent and so not good enough to enable the users of the rules (subjects) to meet the objective of the activity.
  6. Tools and subject – If the subjects of an activity system are unable to use the tools in the way they were intended, then conflict or contradiction may occur.

There are a further 8 discussed tangentially in relation to the Activity System, some within individual nodes. In total the full list looks like this:

  1. The array of design and evaluation software applications
  2. The mastery of external devices and tools of labour activity (Naardi 1996)
  3. No rules of practice for use of that tool (Iscorft and Scanlon)
  4. Tools that are overly prescriptive (Phipps et al 2005)
  5. How do you choose a tool?
  6. The context in which tools are introduced (Seale, 2006:160)
  7. The array of guidelines and standards and lack of information on how to use these.
  8. Constraints caused by formal, informal and technical  rules and conceptions of community (Seale, 2006:161)
  9. A framework for describing current practice both individual and social (Seale, 2006:160)
  10. More than one object (Kuutti, 1996)
  11. When different but connected activities are an object or an artefact but place a very different emphasis on it (McAviia and Oliver, 2004)
  12. Conflict over who does what within ‘Divisions of Labour’
  13. Novice or expert … good thing or bad? The novice is more likely to be the innovator – if brought in from outside the system, while the expert in the system may be too set in the ways of the ‘community’.
  14. Excuses about the lack of information. Steyaert (2005)

I like Seale’s concluding remarks – Subject and object, object and community, subject and community – Contradiction in any or all of the relationships described in the previous section has the potential to threaten the central relationships between object and community, subject and object and subject and community.

And the over all thought:

‘Design for all’ probably requires a commitment to ‘design by all’.

According to Activity Theory, any or all of the contradictions will prevent accessible e-learning practice from developing and therefore accessible e-learning will not develop or progress unless these contradictions are resolved.

Accessible e-learning – identefying issues, actions and problems using an Activity System


Fig.1 Annotations to an Activity System from Open University module H810 : Accessible Online Learning

Activity Systems are particularly good at showing how a collection of problems can together be instrumental in stagnation when it comes to bringing down barriers to online learning. Engestrom how one weakness can jeopardise the desired outcome – the reality is that there are many ‘ruptures’ and ‘conflicts’.

What do you deliver? Guided, Self-Guided or Misguided Learning?

Contemporary theories of learning. MAODE Students – All the Hs: H810, H807, H800, H808 …

Enlightened and loving the MAODE, but always keen to have a book on the side that I can read, take notes on, think about and share. This, I have come to understand, is largely because I was taught (or indoctrinated) to learn this way – books, notes, essay, exam.

Though never sharing – learning used to be such a secretive affair I thought.

How The OU has turned me inside out – the content of my mind is yours if you want it, and where we find difference or similarity let’s bounce around some ideas to reinvent our own knowledge.

As I read this in eBook form on an iPad I add notes electronically on the page, or reading it on a Kndle I take notes on the iPad – I even take notes on paper to write up later. I highlight. I also share choice quotes on Twitter @JJ27VV. Which in turn, aggregates the key ideas that I can then cut and paste here, with comments that others may add.

Simply sharing ideas in a web 2.0 21st Century Way!

Some more contemporary theories of learning – all stages including the workplace

Engestrom Y, (2006) Learning by expanding. An activity theoretical approach to developmental research. Helsinki. Orienta–Konsultit.

Expansive Learning. The idea of internal contradictions of change, with a model of learning activity based on horizontal, not vertical learning and ‘knotworking’ whereby the nodes and collective ownership of learning changes.

Nonaka and Takeuchi (1995) The Knowledge Creating Company: How Japanese companies create the dynamics for learning.

Learning that is top down and stems from:

Socialization
Externalization
Combination
Internalization

Lave and Wenger (1991) Situated learning: legitimate peripheral participation. Cambridge.

Learning comes about from participation in culturally valued practices in which something useful is produced – though participation and acquisition alone cannot be enough to make major change. Engestrom p61

Bateston (1972) Steps to an ecology of mind: collected essays in anthropology, psychiatry, evolution and epistomelogy. New York. Ballantine Books.

When it comes to learning on campus think about the ‘hidden curriculum of what it means to be a student’.

MAODE Students – All the Hs: H810, H807, H800, H808 …

Enlightened and loving the MAODE, but always keen to have a book on the side that I can read, take notes on, think about and share. This, I have come to understand, is largely because I was taught (or indoctrinated) to learn this way – books, notes, essay, exam.

Though never sharing – learning used to be such a secretive affair I thought.

How The OU has turned me inside out – the content of my mind is yours if you want it, and where we find difference or similarity let’s bounce around some ideas to reinvent our own knowledge.

As I read this in eBook form on an iPad I add notes electronically on the page, or reading it on a Kindle I take notes on the iPad – I even take notes on paper to write up later. I highlight. I also share choice quotes on Twitter @JJ27VV. Which in turn, aggregates the key ideas that I can then cut and paste here, with comments that others may add.

Simply sharing ideas in a web 2.0 21st Century Way!

How people learn and the implications for design

Had this been the title of a post-graduate diploma in e–learning it would have been precisely what I was looking for a decade ago – the application of theory, based on research and case studies, to the design and production of interactive learning – whether DVD or online.

A few excellent, practical guides did this, but as a statement of fact, like a recipe in a cook book: do this and it’ll work, rather than suggesting actions based on research, evidence-based understanding and case studies.

Mayes and de Frietas (2004) are featured in detail in Appendix 1 of Rethinking Pedagogy for a Digital Age (2007) Beetham and Sharpe.

Four types of learning are featured:

  • 1. associative
  • 2. constructive (individual)
  • 3. constructive (social)
  • 4. and situative.

Of these I see associative used in corporate training online – with some constructive (individual), while constructive (social) is surely the OU’s approach?

Situative learning may be the most powerful – through application in a collaborative, working environment I can see that this is perhaps describes what goes on in any case, with the wiser and experienced passing on knowledge and know how to juniors, formally as trainees or apprentices, or informally by ‘being there’ and taking part.

Each if these approaches have their champions:

Associative – Skinner, Gagné (1985).

Constructive (individual) – Piaget (1970), Papert (1993), Kolb (1984), Biggs (1999).

Constructive (social) – Vygotsky (1978).

Situative – Wenger (1998), Cole (1993), Wertsch. (Also Cox, Seely Brown). Wertsch (1981), Engestrom (), Cole and Engeström (1993)

Beetham and Sharpe (2007:L5987) – the ‘L’ refers to the location in a Kindle Edition. I can’t figure out how to translate this into a page reference.

How people learn and the implications for design

Associative – Skinner, Gagné (1985) (in Mayes and de Frietas, 2004)

Building concepts or competences step by step.

The Theory

People learn by association through:

  • basic stimulus–response conditioning,
  • later association concepts in a chain of reasoning,
  • or associating steps in a chain of activity to build a composite skill.

Associativity leads to accuracy of reproduction. (Mnemonics are associative devices).

  • Routines of organized activity.
  • Progression through component concepts or skills.
  • Clear goals and feedback.
  • Individualized pathways matched to performance.
  • Analysis into component units.
  • Progressive sequences of component–to–composite skills or concepts.
  • Clear instructional approach for each unit.
  • Highly focused objectives.

For Assessment

  • Accurate reproduction of knowledge.
  • Component performance.
  • Clear criteria: rapid, reliable feedback.
  • Guided instruction.
  • Drill and practice.
  • Instructional design.
  • Socratic dialogue.

FURTHER READING (and viewing)

Brown, J.S. (2002) The Social Life of Information

Brown, J.S. (2007) October 2007 webcast: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31

+My notes on this:

http://learn1.open.ac.uk/mod/oublog/viewpost.php?u=jv276&time=1298439366&post=0

+The transcript of that session:

http://learn.open.ac.uk/file.php/7325/block1/H800_B1_Week2a_JSBrown_Transcript.rtf

REFERENCE

Biggs, J (1999) Teaching for Quality Learning at University, Buckingham: The Society for Research in Higher Education and Open University Press.  (Constructive alignment)

Cole, M. and Engestrom, Y. (1993) ‘A cultural-historical approach to distributed cognition’, in G. Salomon (ed.) Distributed Cognitions: Psychological and Educational Considerations, New Work: Cambridge University Press.

Conole, G. (2004) Report on the Effectiveness of Tools for e-Learning, Bristol: JISC (Research Study on the Effectiveness of Resources, Tools and Support Services used by Practitioners in Designing and Delivering E-Learning Activities)

Cox, R. (2006) Vicarious Learning and Case-based Teaching of Clinical Reasoning Skills (2004–2006) [online], http://www.esrcsocietytoday.ac.uk/ esrcinfocentre/ viewawardpage.aspx?awardnumber=RES-139-25-0127 [(last accessed 10 March 2011).

Engeström, Y (1999) ‘Activity theory and individual and social transformation’, in Y. Engeström, R, Miettinen and R.-L. Punamaki (eds) Perspectives on Activity Theory, Cambridge: Cambridge University Press.

Eraut, M (2000) ‘Non-formal learning and tacit knowledge in professional work’, British Journal of Educational Psychology, 70:113-36

Gagné, R. (1985) The Conditions of Learning, New York: Holt, Rinehart & Winston.

Gagné, R.M., Briggs, L.J. and Wagner, W.W. (1992) Principles of Instructional Design, New Work: Hoplt, Reihhart & Winston Inc.

Kolb, D.A. (1984) Experiential Learning: Experience as a Source of Learning and Development, (Kolb’s Learning Cycle) Englewoods Cliffs, NJ: Prentice-Hall

Kolb, D.A. (1984) Experiential Learning: Experience as the Source of Learning and Development, Englewood Cliffs, N.J: Prentice Hall.

Littlejohn, A. and McGill, L. (2004) Effective Resources for E-learning, Bristol: JISC (Research Study on the Effectiveness of Resources, Tools and Support Services used by Practitioners in Designing and Delivering E-learning Activities).

Mayes, T. and de Frietas, S. (2004) ‘Review of e–learning theories, frameworks and models. Stage 2 of the e–learning models disk study’, Bristol. JISC. Online.

Piaget, J. (1970) Science of Education and the Psychology of the Child (Constructivist Theory of Knowledge), New Work: Orion Press.

Papert, S. (1993) Mindstorms: Children, Computers and Powerful Ideas, New Work: Perseus.

Piaget, J. (2001) The Language and Thought of the Child, London: Routledge Modern Classics.

Seely-Brown, J.S and Duguid, P. (1991) ‘Organizational learning and communities-of-practice: toward a unified view of working, learning and innovation’, Organizational Science, 2 (1): 40-57

Schon, D (1983) The Reflective Practioner: How Professional Think in Action, New York: Basic Books.

Sharpe, R (2004) ‘How do professionals learn and develop? In D.Baume and P.Kahn (eds) Enhancing Staff and Educational Development, London: Routledge-Flamer, pp. 132-53.

Vygotsky, L.S. (1978) Mind in Society, Cambridge, MA: Harvard University Press.

Vygotsky, L.S. (1986) Thought and Languages, Cambridge, MA: MIT Press.

Wenger, E. (1998) Communities of Practice: Learning, Meaning, and Identity, Cambridge: Cambridge University Press.

Wertsch, J.V. (1981) (ed.) The Concept of Activity in Soviet Psychology, Armonk, N

Appendix and references largely from Beetham, H, and Sharpe, R (2007) Rethinking Pedagogy in a digital age.

See also Appendix 4: Learning activity design: a checklist

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