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What do we know about learner-types by studying museum visitors ?

Fig.1. From the paper LISTEN: augmented audio-augmented museum guide (c) Andreas Zimmermann, Andreas Lorenz (2008)

This is a paper presentation at a conference of a museum visitor guide system that uses a combination of tracking/observation and audio-artifacts to create a personalized visitor experience. The paper reveals the extent of trials, tests and adjusts as well as evaluation which in turn offer ways that a proposal might be in the form of a presentation of the platform or a workshop that might assess how visitors are profile at the start of their visit.

Fig.2 One of the many multimedia moments at the ‘In Flanders Fields’ museum, Ypres. C. 2013 In Flanders Fields

I had in mind some kind of open, mobile personalized learning for use by visitors to military museums, perhaps national trust properties and even battlefields.

Each of these offer very differ user experiences and expectations though. A literary research reveals that the planning for visitors to an exhibition, collection of curated events or gallery is complex and the history of using technology to support visitor experiences is lengthy.

The research for conference papers is approached from  two directions: the standard approach through the OU online library using terms such as ‘museum’ ‘elearning’ and ‘augmented’, while also drawing on personal knowledge of the many digital agencies based on the South Coast (profiles of these companies are available from the regional hi-tech association ‘Wired Sussex’).

Cogapp have been producing digital content for museums since the mid 1980s.

These and other agencies often present ‘papers’ at conferences, though the quality, in academic terms, of these presentations is sometimes questionable – is it promotion or is this the presentation of valid research?

Fig. 3 On Alcatraz. Following my audio guide, but too enthralled to be on site amongst a hubbub of people.

I can also draw upon a personal interest in museums, galleries, and other visitor attractions from national trust properties to battlefields all, or some of which, come with some kind of ‘guide’ – traditionally as a leaflet or guide book (Picasso Museum, Jean Miro), often with an audio guide (Alcatraz, Muir Woods, Royal Academy: Van Gogh, Bronzes), though increasingly from online resources with some attempts to use modern mobile devices (Design Museum, Tate Modern) or to personalize the experience (In Flanders Fields, Ypres). (Great North Museum)

There are major, global conferences on e-learning, some with an orientation towards, or significant presence from the museum sector. Over the last decade there has been considerable interest in improving, through personalization, the visitor experience.

The attraction of this paper, although it is limited to an audio platform whereas I had in mind something visual, the narrative from conception to testing, delivery and evaluation is thorough. It is insightful on studies of the museum visitor experience, curator relationships with artifacts, use and potential of audio and tracking/observation technology – both hardware and software (Zimmermann and Lorenz, 2008:391)

  • motion-tracked wireless headphones

  • current position

  • head orientation

  • individualized and location-aware soundscape

as well as content preparation and feedback on an iterative process.

These approaches will become increasingly sophisticated, discrete and effective for different visitor ‘types’, even reflecting how a person’s behaviour may change during the course of a visit. It is insightful to discover the degree of sophistication for understanding perception types (Zimmermann and Lorenz, 2008:391)

  • self-perception

  • visual

  • tactile space-perception

  • acoustic space-perception

And visitor types:

A definition of personalized (Zimmerman and Lorenz, 2008:394)

  • Adapts

  • Layers of information

  • Increasing levels of involvement

Pedagogical (Zimmermann and Lorenz, 2008:400)

  • increasing knowledge

  • increasing comprehension

  • considering the social context

McCarthy and McCarthy 2005 distinguish four types of learners:

  • imaginative

  • analytical

  • common sense

  • experimental

Gardner 1993 identifies seven:

  • linguistic

  • logical-mathematical

  • musical

  • bodily-kinesthetic

  • spatial

  • interpersonal

  • intrapersonal

Veron and Levasseur 1983 determined visiting styles based on observations of animals (Zimmermann and Lorenz, 2008:404):

  • ants (following the curator’s path)

  • fish (holistic point of view)

  • butterfly (interest in all exhibits without following the curator’s path)

  • grasshopper (interest only in specific exhibits)

leading to the Macke Laboratory outputs of:

  • sauntering: the visitor is slowly walking around with an excursive gaze.

  • goal-drive: the visitor displays a direct movement with the gaze directed towards a specific artwork.

  • standing, focussed: the visitor is standing with the gaze directed towards a specific artwork

  • standing, unfocused: the visitor is standing or sitting with an excursive gaze

(Zimmermann and Lorenz, 2008:409):

  • fact-orientatedputting a high eight on spoken text
  • emotionalprioritizing music pieces and sound effects
  • overview – focusing mainly in short sound entities

REFERENCES

Arnone, M, Small, R, Chauncey, S, & McKenna, H 2011, ‘Curiosity, interest and engagement in technology-pervasive learning environments: a new research agenda’, Educational Technology Research & Development, 59, 2, pp. 181-198, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Boehner, K, Gay, G, & Larkin, C 2005, ‘Drawing evaluation into design for mobile computing: a case study of the Renwick Gallery’s Hand Held Education Project’, International Journal On Digital Libraries, 5, 3, pp. 219-230, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Bohnert, F, Zukerman, I, Berkovsky, S, Baldwin, T, & Sonenberg, L 2008, ‘Using interest and transition models to predict visitor locations in museums’, AI Communications, 21, 2/3, pp. 195-202, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Brugnoli, M, Morabito, F, Bo, G, & Murelli, E 2006, ”Augmented itineraries’: Mobile services differentiating what museum has to offer’, Psychology Journal, 4, 3, pp. 311-335, PsycINFO, EBSCOhost, viewed 5 November 2013.

Cocciolo, A, & Rabina, D 2013, ‘Does place affect user engagement and understanding?Mobile learner perceptions on the streets of New York’, Journal Of Documentation, 69, 1, pp. 98-120, Library, Information Science & Technology Abstracts, EBSCOhost, viewed 5 November 2013.

Edwards, C 2013, ‘BETTER THAN REALITY?’, Engineering & Technology (17509637), 8, 4, pp. 28-31, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Forsyth E. AR U FEELING APPY? AUGMENTED REALITY, APPS AND MOBILE ACCESS TO LOCAL STUDIES INFORMATION. Aplis [serial online]. September 2011;24(3):125-132. Available from: Academic Search Complete, Ipswich, MA. Accessed November 5, 2013.

Gaved, M, Collins, T, Mulholland, P, Kerawalla, L, Jones, A, Scanlon, E, Littleton, K, Blake, C, Petrou, M, Clough, G, & Twiner, A 2010, ‘Using netbooks to support mobile learners’ investigations across activities and places’, Open Learning, 25, 3, pp. 187-200, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Jarrier, E, & Bourgeon-Renault, D 2012, ‘Impact of Mediation Devices on the Museum Visit Experience and on Visitors’ Behavioural Intentions’, International Journal Of Arts Management, 15, 1, pp. 18-29, Business Source Complete, EBSCOhost, viewed 5 November 2013.

Marchetti, E, & Valente, A 2012, ‘Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums’, International Journal Of Technology, Knowledge & Society, 8, 6, pp. 131-143, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Mengmeng, L, Hiroaki, O, Bin, H, Noriko, U, & Kousuke, M 2013, ‘Context-aware and Personalization Method in Ubiquitous Learning Log System’, Journal Of Educational Technology & Society, 16, 3, pp. 362-373, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

McAndrew, P, Taylor, J, & Clow, D 2010, ‘Facing the challenge in evaluating technology use in mobile environments’, Open Learning, 25, 3, pp. 233-249, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Semper, R, & Spasojevic, M 2002, ‘The Electronic Guidebook: Using Portable Devices and a Wireless Web-Based Network to Extend the Museum Experience’, ERIC, EBSCOhost, viewed 5 November 2013.

STOICA, A, & AVOURIS, N 2010, ‘AN ARCHITECTURE TO SUPPORT PERSONALIZED INTERACTION ACROSS MULTIPLE DIGITALLY AUGMENTED SPACES’, International Journal On Artificial Intelligence Tools, 19, 2, pp. 137-158, Academic Search Complete, EBSCOhost, viewed 5 November 2013.

Zaharias P, Michael D, Chrysanthou Y. Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. Journal Of Educational Technology & Society [serial online]. July 2013;16(3):374-384. Available from: Academic Search Complete, Ipswich, MA. Accessed November 5, 2013.

Zimmermann, A, & Lorenz, A 2008, ‘LISTEN: a user-adaptive audio-augmented museum guide’, User Modeling & User-Adapted Interaction, 18, 5, pp. 389-416, Business Source Complete, EBSCOhost, viewed 5 November 2013.

LINKS:

Recommended: MIT’s sixth sense device. Do you know about it? Here’s a link to it: https://www.youtube.com/watch?v=ig2RSID-kn8&feature=youtube_gdata_player

Acoustics DE

Advanced real-time tracking

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I would have written a shorter letter, but I did not have the time.

Fig. 1. Live on OULive

Don’t be fooled into thinking that when expected to deliver a five minute presentation that it will take less time to write than a ten minute presentation – it won’t.

In fact, the harder assignment would be to expect a one minute presentation.

I always thought that it was Jonathan Swift who apologised to a recipient of one of his very long letters that he hadn’t had time to write a shorter one. Did he? A Google search gives you Blaise Pascal

Je n’ai fait celle-ci plus longue que parce que je n’ai pas eu le loisir de la faire plus courte.

Leveraging mobile technologies and Web 2.0 tools to engage those with an interest in the centenary of the First World War in the stories of the people of the era using strategically placed Quick Response codes.

Jonathan Vernon at the Design Museum. J F Vernon (2011)

Access to the conference sessions is limited to H818 participants, MA ODE alumni, and IET staff.

If you fall into one of these categories and would like to register for the conference, please complete this short Registration Form.

Fig. 1. Lewes War Memorial, East Sussex, England     J F Vernon (2011)

The problem with war memorials is that those named on them risk becoming forgotten words on a list.

By using the Web we can find out who these people named on the war memorials were and where they lived; we can try to put a face to the name and a story to the name  … and then we can share what we find.

There are more than 54,000 war memorials in Great Britain, most of these put up after the First World War. There is barely a community without one. Significant interest already exists, especially as we approach the centenary of the First World War making this initiative a potentially easy one to add to what is already taking place.

Fig. 2. British Legion Poppy featuring a Quick Response Code

In his 2011 book ‘The Digital Scholar’ Martin Weller  shares the thoughts of Brian Lamb to describe those technologies that ‘lend themselves to … the networked and open approach’ as ‘fast, cheap and out of control’.

It was with this in mind, taking an interest in the centenary of the First World War and obsession with war memorials that I started to think about using Quick Response codes as a personalised entry point to the Web that anyone could generate in order to share a story about someone who served in the conflict, and to do so both online and on the street.

Quick Response codes are fast, they are free and their potential in learning has yet to be realised.

Worn in this way, featured in the center of your commemoration Poppy, you can share directly with others the person whose life you wish to remember, as well as directing people to the content online and inviting them to ‘adopt’ a name from a war memorial themselves. Though exploiting the Web, this is designed as a ‘blended’ experience that uses face-to-face, community and classroom experiences, as well as taking people outside to monuments, buildings, streets and battlefields.

                                                                                  Esponsorvik (2014 )

Fig. 3. Toyota Quick Response Code and Using a TV remote control Espensorvik. Flickr

‘QR codes’ are a product of the car manufacturing industry. Faced with increasingly complex components, Denso, a supplier to Toyota, came up with what is a 2 dimensional bar code in the 1990s (Denso, 2010). Made free of patent, and using free software anyone can now generate their own unique QR code. You can even print them out on standardised sticky label stationery.

Fig. 4. Google Search ‘Quick Response Codes Education Images’ (2014)

There are a myriad of uses for QR codes, from embedding information that is read and stored by the device to a quick link to rich content online. Barrett, 2012). The interest here is to use QR codes to link to learning resources, in mobile, or ‘m-learning’ contexts in particular and for users to both read and write such context.

I liken QR codes to using your phone as a remote control to click to a TV channel (Fig 3) . You point a smartphone, or tablet at the QR code to read it and go instantly, pretty much, to a web page.

Their use in education in the last decade has been limited. ‘Refereed (sic) papers are few’ (Gradel & Edson, 2012), but between these and other published reports, suggestions can be made regarding their strengths or weaknesses.

If QR codes are to be used successfully then champions need to be identified to take up the cause in schools, colleges and local associations. Whilst QR codes use the power of the Web to connect people to rich content, that they may create themselves, a good deal of thoughtful planning will be necessary ‘in the classroom’, not just explaining how to make use of QR codes, but also working them in, where appropriate to current learning schedules where QR codes used in this way will meet clear learning objectives. Support online could be provided in a short eLearning module.

What has been shown repeatedly, in museums and ‘out in the field’, is that simply ‘put out there’ the QR codes are ignored (Gradel & Edson, 2012). An innovation such as this requires considerable promotion and support.  This makes the idea of wearing your own QR code on a Commemoration Poppy all the more appealing, as each person becomes an ambassador on the ground, for that nugget of information, especially if they are responsible for creating and hosting that content.

The opportunity exists, therefore, mentored and guided by educators, with support online, for schools, colleges and associations to engage people in bringing the stories of those named on our war memorials alive. In this way a deeper and more meaningful connection is made with the past and our relationship to it.

Copyright © 2010, The New York Times Company. Photography by Jim Wilson

Fig. 5. Handheld curator:  IPod Touches and visitors at the San Francisco Museum of Modern Art. (The New York Times)

According to the 2009 Horizon report (Horizon, 2009) the following would be of growing significance in teaching: mobile devices, clouding computing and the personal web. As an innovative approach, QR codes exploit all three of these developments.

Use of QR codes in learning however has had mixed results. Simply putting a QR code in front of a museum artifact, as they’ve done at the Museum of London and did at the Design Museum does not work (Vernon, 2013)  – there is plenty already, there is little to attract or promote their use, not everyone has a smartphone or tablet of course and the technology is often not robust – ‘out of use’ signs are familiar. Outdoors QR codes added to signs in the South Downs National Park, for example, barely received a view a day during a three month trial and in some instances there was no signal at all (Kerry-Bedel 2011; South Downs, 2012).

Where QR codes have been successful is in targeted learning experiences in schools (Tucker, 2011; Gradel & Edson, 2012), where the affordances of the QR code have been exploited to form part of an engaging, constructive and collective learning experience. To be effective this initiative with war memorials requires galvanising people to take part in a joint exercise – easier with a class in school or college, less easy with the general public unless it is through a national, regional or local community association or interest group.

Examples where QR codes work include where participants are ‘equipped’, and where they can take an active role, such as in ‘on the spot’ surveys or quizzes, where they are prompted into cooperative learning and where timely ‘Frequently Asked Questions’ are given. (Awano, 2007: Information Standards Committee 2008; So 2008; Robinson, 2010; Hicks & Sinkinson, 2011; Ryerson Library & Archives, 2012.)

K Lepi (2012)Copyright 2013 © Edudemic All rights reserved

Fig 6 . A Simple Guide to Four Complex  Learning Theories. Lepi (2012)

The theory behind the idea of using QR codes in a mobile and open way, is that in the digital age ‘connectivism’ is the ‘modus operandi’. In this diagram (Fig. 5)  from Edudemic (Edudemic 2012) traditional and digital theories are concerned. All are relevant, each has its place, with the digital environment offering new and additional approaches to learning.

Whilst traditional learning methods have their role in schools, lecture halls and with mature students too, the complete learning package requires a level and quality of interaction and connectedness that can only be achieved on the Web and be effective where the body of learners is large and their approach is open and shared so that knowledge acquisition comes through the challenges and rewards of such intercourse.

Connections won’t occur however unless they are nurtured. By way of example, wishing to support and promote the combat memoirs of my late grandfather John Arthur Wilson MM (Vernon, 2012) a number of organisations will be approached up and down the UK in relation to his experiences in the Durham Light Infantry, Machine Gun Corps and Royal Air Force. The Web will both help identify, forge and maintain and develop first and subsequent connections in what would hopefully be, to be effective, a two way, shared, open and reciprocal relationship. The beauty of having content  already online is that others can quickly view it and images, text and sound files, even video, adjusted to suit different audiences, or uses – and used freely where appropriate copyright permissions are given.

JFVernon 2010 from statistics from Jakob Nielsen (1999)

Fig 7 . Creators, commentators and readers – how use of the Web stacks up. Vernon (2010) after Nielsen (1999)

This degree of connectedness does not come naturally. Just as there can be no expectation that people will use a QR code because it is there – they won’t. With an innovative approach such as this promotion is crucial. Significant time, thought and effort need to be put into letting people know what is taking place and supporting their participation.

Only a fraction of a population are naturally inclined to generate content.

Jakob Nielsen (1999) would suggest that as few as 1% create content (Fig. 6). If content is therefore to be created by participants then very large numbers need to be made aware of the initiative. Online, openness helps when it is massive. Participation is improved where it is supported and moderated. Creators, commentators and readers each have a role to play.

The balance needs to be found between the qualities of a tool that is fast and cheap and where out of control means that something isn’t used in a way to benefit a formal learning requirement. On the one hand those who want to generate content can be encouraged to do so, while in a formal setting the intention would that everyone generates content of some form in order to receive feedback and assessment.

J F Vernon (2011) 

Fig 8. The Newcastle War Memorial by Sir William Goscombe John RA

The potential weakness of using QR codes are the requirement for participants to have a suitable device, say a smartphone or tablet and the possible communication fees when connecting away from a free wi-fi source – which is likely to be the case at a war memorial (Gradel & Edson, 2012).

Reading from and using a smartphone or tablet may also present accessibility issues, from the need for dexterity and reading content that isn’t offered in alternative forms, such as text sizes and background or audio alternatives.

There are many examples where local councils feel a war memorial or building is so important that they have invested in information placards on site (Fig. 7). As commemoration of those who served and died in the First World War is of local and national interest funding is potentially available to help support initiatives such as these through the Heritage Lottery Fund, while organisations such as the Western Front Association have funding for branch activities too.

If permission is required for personalisation of a British Legion poppy using a QR code, then alternatives may be required, from working with other suitable groups such as the Imperial War Museum or Western Front Association to putting the QR code on a badge instead.

Where used in the field it is likely that a teacher would put out sets of QR coded markers in advance and collect them afterwards. Where a photograph in a town featuring before and after views permission may also be required if any kind of QR coded plaque or poster is to be put up. Other inventive ways to use a QR code would be to attach them to an obstacle course like trench experience where each code triggers elements of a task, sound effects or narrative in keeping with the setting.  By way of example, at the ‘In Flanders Museum’ in Ypres a number of exhibits require the visitor to duck, crawl or crane their neck before supporting audio or lighting is triggered by a Near Field code in a bracelet.

  J F Vernon (1989-2014)

Fig. 9. The memoir of a Machine Gunner and RFC Fighter Pilot. ‘That’s Nothing Compared to Passchendaele’

In his 2011 book ‘The Digital Scholar’ Martin Weller shares the ideas of Robert Capps (2009) who coined the term ‘the good enough revolution’ – in relation to creating and sharing content in an open culture. This precludes being prescriptive or from expecting perfection.

Whilst output on the First World War from the BBC, the Imperial War Museum or the Open University should understandably attain a certain professional standard, the kind of creation required of those research names on war memorials should take inspiration from that is more than just ‘good enough, from ‘pinning’ names from a war memorial to a home address, to ‘pinning’ submitted World War One photographs to Google maps over former battlefields, as well as numerous inventive YouTube videos and memoirs presented as blogs.

REFERENCE

Awano, Y (2007). Brief pictorial description of new mobile technologies used in cultural institutions in Japan. The Journal of Museum Education, 32(1), 17-25

Barrett, T (2012). 50 Interesting ways to use QR codes to support learning. (Last accessed 6th Feb 2014  https://docs.google.com/present/edit?id=0AclS3lrlFkCIZGhuMnZjdjVfNzY1aHNkdzV4Y3I&hl=en_GB&authkey=COX05IsF

Denso (2010a). QR Code Standardization. (Retrieved 6th Feb 2014, from http://www.denso-wave.com/qrcode/qrstandard-e.html )

Edudemic. Traditional Learning Theories. (Accessed 19th April 2013) http://edudemic.com/2012/12/a-simple-guide-to-4-complex-learning-theories/

Gradel, K., & Edson, A. J. (2012). Higher ed QR code resource guide.

Hicks, A., & Sinkinson, C. (2011). Situated questions and answers: Responding to library users with QR codes. Reference & User Services Quarterly, 51(1), 60–69.

Horizon Report 2009 (2009) Educause (Accessed 14th Feb 2014 http://www.educause.edu/library/resources/2009-horizon-report )

Information Standards Committee (2008) Section 3: QR code, Synthesis Journal. (From http://www.itsc.org.sg/pdf/synthesis08/Three_QR_Code.pdf )

Kerry-Bedel, A (2011) Smartphone technology – the future of heritage interpretation: Its in conservation (Accessed 14th February 2014 http://www.kbstconsulting.co.uk/QR/images/ITIC.pdf )

Lepi, K (2012) A Simple Guide To 4 Complex Learning Theories. Edudemic eMagazine 24th December 2012. (Accessed 14th February 2014. http://www.edudemic.com/a-simple-guide-to-4-complex-learning-theories/ )

New York Times. The Best Tour Guide May Be in Your Purse. Article by Keith Schneider. 18 March 2010. Copyright © 2010, The New York Times Company http://www.nytimes.com/2010/03/18/arts/artsspecial/18SMART.html

Nielsen, J (1999) Web Usability

Robinson, K. (2010). Mobile phones and libraries: Experimenting with the technology. ALISS Quarterly, 5(3), 21–22

Ryerson University Library & Archives (2012). QR codes. Retrieved 6th Feb 2014, from http://www.ryerson.ca/library/qr/.

So, S. (2008). A Study on the Acceptance of Mobile Phones for Teaching and Learning with a group of Pre-service teachers in Hong Kong. Journal of Educational Technology Development and Exchange, 1(1), 81-92.

South Downs (2012)  Use of QR Codes (Accessed 14 Feb 2014 http://southdownsforum.ning.com/forum/topics/signposting-and-qr-codes )

Tucker, A. (2011). What are those checkerboard things? How QR codes can enrich student projects. Tech Directions, 71(4), 14-16.

Vernon J.F. (2012) (Blog Post)  (Accessed 14th February 2014 http://machineguncorps.com/jack-wilson-mm/ )

Vernon, J.F. (2013) (Blog Post) Mobile learning at the Museum of London: QR codes and NFCs (Accessed 14th February 2014) http://mymindbursts.com/2013/11/10/molqr1/

Weller, M (2011) The Digital Scholar: How Technology is Transforming Scholarly Practice. 5% Loc 239 of 4873

 

The use and better use of QR codes in learning

Fig.1. Here a ‘Near Field Code’ offers the visitor further information as a rich ‘nugget’ delivered to their smart phone – though not to iPhones. My perfect guide would have been my mother at my side.

An avid visitor to museums, galleries, historic houses and battlefields I have become intrigued by the kinds of guidance offered and the way this has changed with the greater use of IT and in some instances the use of Quick Response or Near Field codes. All of them appear to try to recreate the perfect visitor support – the sympathetic, well informed guide at your shoulder explaining what’s what and tailoring their response to your interests and level of interest. I had this, and my children, nephews and nieces got it too from my late mother on visits to art galleries. An artist who had studied art history too, she had a way of picking out nuggets of information and insight about an artist and their trade.

Fig. 2. Some galleries and museums now offer an audio guide that is at least triggered by your proximity to an exhibit.

Though you are of course still beholden to the words and tone of the expert, even if their words are spoken by a broadcaster. From time to time the quality of the content stands out – in my experience the audio-guide for visitors to Alcatraz in the Bay of San Francisco stands out because it had to my ears the hallmarks of a BBC radio docu-drama – expertly written and crafted with the right mix of interview clips from former inmates, and prison guards.

As learning experience this is still one way – however memorable I am neither constructing my own narrative nor sharing much with others, until of course you take off your headphones and share your feelings and thoughts with other family members.

A QR code offers more than just a switch that triggers a nugget of reading, viewing or listening at a specific spot – it offers the chance to take people to content that you provide and to make connections that lead to conversations and discussion. It is these aspects of the QR code that are of interest to me, students as ‘produsers’ and participants, having responsibility for, even pride in, content that they research, put online, tag and then promote with a QR code and then return to as the curator and moderator of their content, sharing and expanding their views through ‘connected learning’ practice.

Fig. 3. Using Quick Response codes to bring those who served in the First World War to life

In relation to the First World War, to achieve this requires more than simply sticking QR codes to poppies, and leaving poppies at memorials, in the railings outside historic buildings, or in the ground on battlefields – it requires three kinds of champion: institutional support, educator support and these ‘produsers’ – a term coined by the Australian academic John Bruns when writing about the value of blogging.

The institution, by way of example, in the UK, might be the British Legion, Imperial War Museum, Western Front Association or National Trust – as well as smaller, regional and local associations. The ‘educator’ to use its broadest sense is the classroom teacher or university lecturer who once introduced to QR codes sees how their use can be exploited within their own learning programmes.

 

Fig.4. My visualization and conception of those who are most active at generating content. After Jakob Nielsen (1999)

While the ‘produser’ is that rare 1% in an online population, like those who generate content for wikipedia, keep a blog or post video content to YouTube, who can be encouraged, within the context of the First World War to use QR codes in imaginative and innovative ways, probably drawing viewers to content or adapted content, that they have already created and in doing so indicating to others how straightforward it can be to upload a photograph and some text, or if they are moved to do so, to write a poem, compose a song, paint a picture, make a sculpture, complete some research or tell a story – and then to share it, especially at times and in places that are most appropriate.

REFERENCE

Bruns, A. (2005) ‘Anyone can edit’: understanding the produser. Retrieved from http;//snurb.info/index. php?q=node/s86

Nielsen, J (1999) Web Usability

How to bring the dead back to life with QR codes on your Poppy

Use of Quick Response (QR) codes for eLearning

Fig.1 Easily generated, at no cost, a QR code is a 3D bar code that holds ample information to take you via a scanning App on your smart phone or tablet to rich multimedia content. 

They were developed in 1994 by Denso-Wave (Denso, 2010) to support parts use in a slick ‘just-in time’ Toyota car factory.

And made patent free by them in 1997.

  • They can be read at an angle
  • even when 30% dirt impaired

You come across them far more often in France and Germany, or if you go that far in North America, as well as Japan and China. Over in California last summer I photographed them in all kinds of places …

More on mobile learning  from Kukulska-Hulme, 2005., quoting So (2008) of the importance of:

  • location independence,

  • time independence,

  • meaningful content

Student’s engagement by way of evaluating their own work is a good strategy to motivate students. p. 95

Since 2009 Horizon report mobile devices, clouding computing and the personal web make ‘informational way stations … delivering contextually relevant content’ Cohen (2011) have become possible.

According to Educause (2009) ‘The QR Code is the next-generation bar code, facilitating tagging of information, social media, and other popular content in today’s digital content evolution’,

Use of QR codes has had a mixed response in the UK. Although ubiquitous in China, Japan and North America they are less prevalent in the UK. Their use in museums and national parks has thus far been limited whereas in formal education, to support school trips, there has been greater success. The generation of as well as the use of QR codes within a programme of learning appeals to students who use smart devices and increasingly expect the use of technology and access to the Web as part of their learning experience.

Obituaries and picture/video-memoirs found on cemetery markers, gravestones, and monuments (Naumannm, 2011; Ruane, 2011)

Video/audio guides and tours of tourism locations, museums, aquariums, zoos (Awano, 2007; Information Standards Committee, 2008)

On-demand multimedia tours and information for spaces, events, specialised audiences, shows, museums, dispalys (Barrett, 2012; Tucker, 2011)

Libraries are using QR codes to download audio tours to patrons’ mobile phones so that they can take self-guided tours. (Robinson, 2010; Ryerson University Library & Services, 2010)

France’s biggest science museum used QR codes to connect its physical exhibits to its library holdings, and vice versa (Vandi, 2011)

The South Downs National Park, as an experiment, put QR codes on signage (B-K, 2011)

The Museum of London uses both QR codes and NT codes.

Work where participants are equipped, to survey and for co-operative learning and FAQs that are applicable to targeted learning goals (Gradel & Edson, 2012a)

REFERENCES

Awano, Y (2007). Brief pictorial description of new mobile technologies used in cultural institutions in Japan. The Journal of Museum Education, 32(1), 17-25

Barrett, T (2012). 50 Interesting ways to use QR codes to support learning. (Last accessed 6th Feb 2014  https://docs.google.com/present/edit?id=0AclS3lrlFkCIZGhuMnZjdjVfNzY1aHNkdzV4Y3I&hl=en_GB&authkey=COX05IsF

Kerry-Bedel, A (2011) Its in conservation

Denso (2010a). QR Code Standardization. (Retrieved 6th Feb 2014, from http://www.denso-wave.com/qrcode/qrstandard-e.html )

Hicks, A., & Sinkinson, C. (2011). Situated questions and answers: Responding to library users with QR codes. Reference & User Services Quarterly, 51(1), 60–69.

Information Standards Committee (2008) Section 3: QR code, Synthesis Journal. (From http://www.itsc.org.sg/pdf/synthesis08/Three_QR_Code.pdf )

Robinson, K. (2010). Mobile phones and libraries: Experimenting with the technology. ALISS Quarterly, 5(3), 21–22.

Ryerson University Library & Archives (2012). QR codes. Retrieved 6th Feb 2014, from http://www.ryerson.ca/library/qr/.

Gradel, K., & Edson, A. J. (2012a). Higher ed QR code resource guide.

So, S. (2008). A Study on the Acceptance of Mobile Phones for Teaching and Learning with a group of Pre-service teachers in Hong Kong. Journal of Educational Technology Development and Exchange, 1(1), 81-92.

South Downs Use of QR Codes (2012) http://southdownsforum.ning.com/forum/topics/signposting-and-qr-codes

Tucker, A. (2011). What are those checkerboard things? How QR codes can enrich student projects. Tech Directions, 71(4), 14-16.

Vandi, C. (2011). How to create new services between library resources, museum exhibitions and virtual collections. Library Hi Tech News, 28(2), 15–19.

The Networked Practitioner. Towards a ‘poster’ for our second Tutor Marked Assignment

 Fig.1. ‘Poster’ constructed using a combination of ‘Brushes’ (to layer several photos in one) and ‘Studio’ a simple graphics app that provided the overlays and text. Images and screen-grabs cropped and saved into Picasa Web Albums. 

Created for H818: The Networked Practitioner – towards a poster to illustrate a conference demonstration of an interactive mobile learning platform aimed at sourcing the involvement of many collaborators to enrich our understanding of this period in history.

The QR code should work, the YouTube video does not – it’s a screen-grab. The video clip, under 2 minutes, is there.

This is Jack Wilson’s WW1 Story  (blog) and here is the brief interview clip. In fairness I edited around 8 minutes down to 2 minutes, keeping one story about a young woman who came down from London to meet up and otherwise to compress the kind of circuitous conversation you can have with someone in their nineties.

Fig. 2. Jack Wilson (1896-1992) talks briefly about his few weeks military training at RAF Hastings in May/June 1918. Features several of his photographs from these weeks that he sent home to his mother in Consett, County Durham. (As YouTube doesn’t embed on OU platform, link to YouTube)

 Fig.3. The simplest of SimpleMind mind maps to remind me what the poster still requires and is certainly missing. 

And as a reminder to me there is 2500 words to write too.

Only up because it it has sounded all night as if the roof was about to come off … then load car with teenagers, dog and clutter to meet up with my wife and my in laws. Then 800 miles through France. I’ll be back at my desk on the 6th Jan. But who needs a desk these days? I can get online from the passenger seat of the car – this summer it blew my mind to be online in a plane. It’ll be considerably less pleasing to find smartphones are used as eagerly and noisily 3000m up a glacier as they are in a shopping mall. Our connectedness and desire to be so has to be the technical and social phenomenon that defines the era we are living through – I would prefer to have a chip embedded in my skin so that I wouldn’t have to care about keeping the XXXXXX phone charged, on a loud enough ring so that I respond, and on my person wherever and whenever I am from something like 6.00am through to the early hours of the morning. 

I’m drifting into reflection mode but at one end I am getting final calls, emails and texts from my wife (an ‘owl’) at 1.00am (I’ve been asleep for a good 2 hours) then fed up with the noise of the wind I check the BBC weather at something like 5.30 am and trigger something in Facebook that informs others that I am online and I get a message from a fellow ‘lark’. Come to think about it I had might as well have been online for the hours I slept given the concoctions of my dreamworld. 

  • Breakfast.
  • Pack car.
  • Wake teenagers.
  • Walk dog.
  • Run through assorted check lists.
  • Check weather.
  • Wake teenagers.
  • Go back to bed and set off later as it clears?
  • Woken by phone at 11.30. Where are we???
  • Wake teenagers.
  • Set off.
  • Arrive five hours late.
  • Realise I have forgotten the dog … 
  • Look forward to a power cut so that everyone’s gadget dies so we can look forward to a traditional Christmas of charades, deluxe Monopoly and Twister. 

CALL TO ACTION

If you or your relatives have old photos from the First World War how about sharing them and let’s see of collectively we can bring these characters back to life by researching then telling them story. I’m always very interested to hear from people with a similar interest in the ‘Great War’ especially when it comes to the Machine Gun Corps and the Royal Flying Corps where my grandfather and great uncle served.

My WW1 blog might be the place for this.

Add a QR Code here

I would like everyone to adopt a veteran from the First World War – whether their name is featured on a memorial or not, whether they survived or not. Participants create any kind of online commemoration (blog would be easy, or video, or podcast, or slide show) – likely to be of a distant family member (great grandfather, great uncle, great great aunt) or someone from a person’s immediate community (lived in their house – spooky). A community of interested people may then build around a specific town/village, railway station of post office memorial, for example. Schools may find the stories of and pictures of combatants.

Museum of London: QR codes


The last couple of months have led me to QR codes and their potential for use in museums on site visits and walks. I’ve had to do a couple of these to gain a full insight. At the Museum of London they also use NFC or ‘Near Field Codes’. As I don’t have an Android phone these were redundant. The few dozen examples of NFC codes were sponsored by Nokia. I saw no one, at a busy museum getting out their phone to use these (they operate like an Oyster card – you tap/touch to create the link), nor did anyone else use the QR codes The museum visit is rich enough without the need for ‘links away’. I can take an hour, a couple at most, in places like this. Today I was engaged for three and a half hours and skipped lunch. I was enthralled and drawn in. The design of the journey through the exhibit is a challenge – trying to second guess such a variety of visitor interests. Today there were several distinct groups – the elderly retired, some apparently on an organised trip and primary school children split into five or six classes … and a few older students, possibly A’Level, and some language students (these groups far smaller) and a group of young adults with learning difficulties. The layout is like a visit to Ikea – it snakes around. There is ample space (for crowds) and I armed myself with a chair so that I could, frequently, stop to take in an exhibit, to watch a video, to complete an exercise or to play with the artefacts: touch, buttons, interaction and so on. And to try some of these QR codes. In each case I got user generated style video – so by, apparently, a visitor, typically young, with attitude and from an ethnic minority. This, on reflection, gave a sharp, necessary and insightful contrast to the exhibits. I came away though thinking it was unnecessary, that at such a richly resourced and planned location QR codes would serve a better purpose on the street, or in particular, adding considerable and necessary colour to a battlefield tour – where generally there is little more than a plaque.

Wellcome Foundation: City Stories Walks

One paper, a review of the state of the art of augmented mobile platforms and uses in museums and collections and I find a treasure trove of examples – quite a few links failed, but a little detective work and I found links to some of the wonderous Apps that are available for museum and gallery visitors even in this case from the Wellcome Foundation, an augmented ‘City Walk’ from the Medical History of London. I believe creating content for platforms such as these is straightforward too, so putting the creation process into the hands of curators and visitors, rather than external agencies. What does Google Gain? Conquest of the cyberworld.

This is key to what I have in mind: use your own device, decide how you want to go around a show.

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