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What do we know about learner-types by studying museum visitors ?
Fig.1. From the paper LISTEN: augmented audio-augmented museum guide (c) Andreas Zimmermann, Andreas Lorenz (2008)
This is a paper presentation at a conference of a museum visitor guide system that uses a combination of tracking/observation and audio-artifacts to create a personalized visitor experience. The paper reveals the extent of trials, tests and adjusts as well as evaluation which in turn offer ways that a proposal might be in the form of a presentation of the platform or a workshop that might assess how visitors are profile at the start of their visit.
Fig.2 One of the many multimedia moments at the ‘In Flanders Fields’ museum, Ypres. C. 2013 In Flanders Fields
I had in mind some kind of open, mobile personalized learning for use by visitors to military museums, perhaps national trust properties and even battlefields.
Each of these offer very differ user experiences and expectations though. A literary research reveals that the planning for visitors to an exhibition, collection of curated events or gallery is complex and the history of using technology to support visitor experiences is lengthy.
The research for conference papers is approached from two directions: the standard approach through the OU online library using terms such as ‘museum’ ‘elearning’ and ‘augmented’, while also drawing on personal knowledge of the many digital agencies based on the South Coast (profiles of these companies are available from the regional hi-tech association ‘Wired Sussex’).
Cogapp have been producing digital content for museums since the mid 1980s.
These and other agencies often present ‘papers’ at conferences, though the quality, in academic terms, of these presentations is sometimes questionable – is it promotion or is this the presentation of valid research?
Fig. 3 On Alcatraz. Following my audio guide, but too enthralled to be on site amongst a hubbub of people.
I can also draw upon a personal interest in museums, galleries, and other visitor attractions from national trust properties to battlefields all, or some of which, come with some kind of ‘guide’ – traditionally as a leaflet or guide book (Picasso Museum, Jean Miro), often with an audio guide (Alcatraz, Muir Woods, Royal Academy: Van Gogh, Bronzes), though increasingly from online resources with some attempts to use modern mobile devices (Design Museum, Tate Modern) or to personalize the experience (In Flanders Fields, Ypres). (Great North Museum)
There are major, global conferences on e-learning, some with an orientation towards, or significant presence from the museum sector. Over the last decade there has been considerable interest in improving, through personalization, the visitor experience.
The attraction of this paper, although it is limited to an audio platform whereas I had in mind something visual, the narrative from conception to testing, delivery and evaluation is thorough. It is insightful on studies of the museum visitor experience, curator relationships with artifacts, use and potential of audio and tracking/observation technology – both hardware and software (Zimmermann and Lorenz, 2008:391)
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motion-tracked wireless headphones
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current position
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head orientation
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individualized and location-aware soundscape
as well as content preparation and feedback on an iterative process.
These approaches will become increasingly sophisticated, discrete and effective for different visitor ‘types’, even reflecting how a person’s behaviour may change during the course of a visit. It is insightful to discover the degree of sophistication for understanding perception types (Zimmermann and Lorenz, 2008:391)
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self-perception
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visual
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tactile space-perception
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acoustic space-perception
And visitor types:
A definition of personalized (Zimmerman and Lorenz, 2008:394)
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Adapts
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Layers of information
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Increasing levels of involvement
Pedagogical (Zimmermann and Lorenz, 2008:400)
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increasing knowledge
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increasing comprehension
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considering the social context
McCarthy and McCarthy 2005 distinguish four types of learners:
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imaginative
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analytical
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common sense
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experimental
Gardner 1993 identifies seven:
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linguistic
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logical-mathematical
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musical
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bodily-kinesthetic
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spatial
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interpersonal
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intrapersonal
Veron and Levasseur 1983 determined visiting styles based on observations of animals (Zimmermann and Lorenz, 2008:404):
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ants (following the curator’s path)
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fish (holistic point of view)
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butterfly (interest in all exhibits without following the curator’s path)
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grasshopper (interest only in specific exhibits)
leading to the Macke Laboratory outputs of:
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sauntering: the visitor is slowly walking around with an excursive gaze.
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goal-drive: the visitor displays a direct movement with the gaze directed towards a specific artwork.
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standing, focussed: the visitor is standing with the gaze directed towards a specific artwork
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standing, unfocused: the visitor is standing or sitting with an excursive gaze
(Zimmermann and Lorenz, 2008:409):
- fact-orientated – putting a high eight on spoken text
- emotional – prioritizing music pieces and sound effects
- overview – focusing mainly in short sound entities
REFERENCES
Arnone, M, Small, R, Chauncey, S, & McKenna, H 2011, ‘Curiosity, interest and engagement in technology-pervasive learning environments: a new research agenda’, Educational Technology Research & Development, 59, 2, pp. 181-198, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Boehner, K, Gay, G, & Larkin, C 2005, ‘Drawing evaluation into design for mobile computing: a case study of the Renwick Gallery’s Hand Held Education Project’, International Journal On Digital Libraries, 5, 3, pp. 219-230, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Bohnert, F, Zukerman, I, Berkovsky, S, Baldwin, T, & Sonenberg, L 2008, ‘Using interest and transition models to predict visitor locations in museums’, AI Communications, 21, 2/3, pp. 195-202, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Brugnoli, M, Morabito, F, Bo, G, & Murelli, E 2006, ”Augmented itineraries’: Mobile services differentiating what museum has to offer’, Psychology Journal, 4, 3, pp. 311-335, PsycINFO, EBSCOhost, viewed 5 November 2013.
Cocciolo, A, & Rabina, D 2013, ‘Does place affect user engagement and understanding?Mobile learner perceptions on the streets of New York’, Journal Of Documentation, 69, 1, pp. 98-120, Library, Information Science & Technology Abstracts, EBSCOhost, viewed 5 November 2013.
Edwards, C 2013, ‘BETTER THAN REALITY?’, Engineering & Technology (17509637), 8, 4, pp. 28-31, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Forsyth E. AR U FEELING APPY? AUGMENTED REALITY, APPS AND MOBILE ACCESS TO LOCAL STUDIES INFORMATION. Aplis [serial online]. September 2011;24(3):125-132. Available from: Academic Search Complete, Ipswich, MA. Accessed November 5, 2013.
Gaved, M, Collins, T, Mulholland, P, Kerawalla, L, Jones, A, Scanlon, E, Littleton, K, Blake, C, Petrou, M, Clough, G, & Twiner, A 2010, ‘Using netbooks to support mobile learners’ investigations across activities and places’, Open Learning, 25, 3, pp. 187-200, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Jarrier, E, & Bourgeon-Renault, D 2012, ‘Impact of Mediation Devices on the Museum Visit Experience and on Visitors’ Behavioural Intentions’, International Journal Of Arts Management, 15, 1, pp. 18-29, Business Source Complete, EBSCOhost, viewed 5 November 2013.
Marchetti, E, & Valente, A 2012, ‘Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums’, International Journal Of Technology, Knowledge & Society, 8, 6, pp. 131-143, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Mengmeng, L, Hiroaki, O, Bin, H, Noriko, U, & Kousuke, M 2013, ‘Context-aware and Personalization Method in Ubiquitous Learning Log System’, Journal Of Educational Technology & Society, 16, 3, pp. 362-373, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
McAndrew, P, Taylor, J, & Clow, D 2010, ‘Facing the challenge in evaluating technology use in mobile environments’, Open Learning, 25, 3, pp. 233-249, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Semper, R, & Spasojevic, M 2002, ‘The Electronic Guidebook: Using Portable Devices and a Wireless Web-Based Network to Extend the Museum Experience’, ERIC, EBSCOhost, viewed 5 November 2013.
STOICA, A, & AVOURIS, N 2010, ‘AN ARCHITECTURE TO SUPPORT PERSONALIZED INTERACTION ACROSS MULTIPLE DIGITALLY AUGMENTED SPACES’, International Journal On Artificial Intelligence Tools, 19, 2, pp. 137-158, Academic Search Complete, EBSCOhost, viewed 5 November 2013.
Zaharias P, Michael D, Chrysanthou Y. Learning through Multi-touch Interfaces in Museum Exhibits: An Empirical Investigation. Journal Of Educational Technology & Society [serial online]. July 2013;16(3):374-384. Available from: Academic Search Complete, Ipswich, MA. Accessed November 5, 2013.
Zimmermann, A, & Lorenz, A 2008, ‘LISTEN: a user-adaptive audio-augmented museum guide’, User Modeling & User-Adapted Interaction, 18, 5, pp. 389-416, Business Source Complete, EBSCOhost, viewed 5 November 2013.
LINKS:
Recommended: MIT’s sixth sense device. Do you know about it? Here’s a link to it: https://www.youtube.com/watch?v=ig2RSID-kn8&feature=youtube_gdata_player
I would have written a shorter letter, but I did not have the time.
Fig. 1. Live on OULive
Don’t be fooled into thinking that when expected to deliver a five minute presentation that it will take less time to write than a ten minute presentation – it won’t.
In fact, the harder assignment would be to expect a one minute presentation.
I always thought that it was Jonathan Swift who apologised to a recipient of one of his very long letters that he hadn’t had time to write a shorter one. Did he? A Google search gives you Blaise Pascal
Je n’ai fait celle-ci plus longue que parce que je n’ai pas eu le loisir de la faire plus courte.
How to use Quick Response Codes in teaching about the First World War
Leveraging mobile technologies and Web 2.0 tools to engage those with an interest in the centenary of the First World War in the stories of the people of the era using strategically placed Quick Response codes.
Open Education in an Open Landscape
Inclusion: Innovation: Implementation
An OULive presentation by Jonathan Vernon 17th February 2014 @20:45
I’d like people to add a Quick Response code to their Commemoration Poppy
Fig. 1. Mashup of a Royal British Legion Poppy with a Quick Response code that links to the story of a veteran of the First World War.
Who are them men and women whose lives are remembered on British War Memorials?
Fig. 2 First World War War Memorials in Lewes and Brigthon
The problem with war memorials is that those named on them risk becoming forgotten words on a list. By using the Web we can find out who these people were and where they lived: we can try to put a face to the name and a story to the name – and then we can share what we find online.
There are more than 54,000 war memorials in Great Britain, most of these put up after the First World War; there is barely a community without one. There are some 900,000 names. Significant interest already exists, especially as we approach the centenary of the First World War making this initiative a potentially easy one to add, to what is already taking place.
“Fast, cheap and out of control”
Brian Lamb (2010) described those technologies that ‘lend themselves to … the networked and open approach’ (Weller, 2012 KL 244) as ‘fast, cheap and out of control’. It was with this in mind, taking an interest in the centenary of the First World, that I started to think about using Quick Response codes as a personalized entry point to the Web that anyone could generate in order to share a story about someone who served in the conflict, and to do so both online and on the street.
Fig. 3 How a Quick Response code might be used on a Royal British Legion Poppy in order to personalise your commemoration.
Quick Response (QR) codes are fast – they are easy to use, they are free; however to be effective in learning there has to be a ‘ modicum of control’ – the initiative has to come from somewhere. Worn in this way, I’d like to think that you can share directly with others the person whose name you have researched and whose life you wish to remember, as well as directing people to the content online and inviting them to ‘adopt’ a name from a war memorial themselves. This is designed as a ‘blended experience’, that uses ‘face-to-face’, ‘community’ and ‘classroom’ experiences, trips to monuments … and qualities of being and going online.
Fig. 4 QR codes are a product of the car manufacturing industry
Faced with increasingly complex components, Denso, a supplier to Toyota, came up with what is a 2d barcode in the 1990s. (Denso, 2014) Made free of patent, and using free software anyone can now generate their own unique QR code; you can even print them out on standardized sticky label stationery. There are a myriad of uses for QR codes, from embedding information that is read and stored by the device to a quick link to rich content online. The interest here is to use QR codes to link to learning resources, in mobile, or ‘m-learning’ contexts in particular, and for users to both ‘read and write’ such content. I liken QR codes to using your phone as a remote control to click to a TV channel. You point a smartphone, or tablet at the QR code to read it and go instantly, pretty much, to a web page. Unlike a TV remote though, you can just as easily create and share your own content too.
The use of QR codes in education in the last decade has been limited
Refereed papers are few, but between these and other published reports, suggestions can be made regarding their strengths and weaknesses. If QR codes are to be used successfully then champions need to be identified to take up the cause. Whilst QR codes use the power of the Web to connect people to rich content, that they may create themselves, a good deal of thoughtful planning will be necessary, not just explaining how to make use of QR codes, but also working them in, where appropriate to current learning schedules where QR codes can contribute to meeting clear learning objectives.
The 2009 Horizon report identified six technologies that were expected to be significant in the following few years, of these, five relate to this proposed innovative approach to learning by wearing a personalised QR code:
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mobile devices,
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cloud computing,
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geo-positioning
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the personal web and
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smart objects.
Use of QR codes in learning has had mixed results
Simply putting a QR code in front of a museum artifact, as they’ve done at the Museum of London and did at the Design Museum does not work (Vernon, 2013) – there isn’t enough to attract or necessitate their use, not everyone has a smartphone or tablet, and the technology is often not robust. While outdoors QR codes added to signs in the South Downs National Park, (Kerry-Bedel 2011) for example, barely received a view a day during a three month trial and in some instances there was no signal anyway.
Where QR codes have been successful is in targeted learning experiences in schools (Gradel & Edson, 2012), where the affordances of the QR code have been exploited to form part of an engaging, constructive and collective learning experience.
To be effective this initiative with war memorials requires galvanizing people to take part in a joint exercise – easier with a class in school or college, less easy with the general public.
Examples where QR codes work include:
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where participants are ‘equipped’,
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where they can take an active role, such as with ‘on the spot’ surveys or quizzes,
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where they are prompted into cooperative learning
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and where timely ‘Frequently Asked Questions’ are given.
(Awano, 2007: Information Standards Committee 2008; So 2008; Robinson, 2010; Hicks & Sinkinson, 2011; Ryerson Library & Archives, 2012.)
K Lepi (2012) Copyright 2013 © Edudemic
Fig 5. A Simple Guide to Four Complex Learning Theories. Lepi (2012)
The theory behind the idea of using QR codes in a mobile and open way, is that in the digital age ‘connectivism’ is the modus operandi. In Fig. 3, an infographic produced by Edudemic (Edudemic 2012) traditional and digital theories are shown. All are relevant, each has its place, with the digital environment offering new approaches to learning.
Learning ‘in the digital age’ enables and benefits from a level and quality of interaction and connectedness that is easier to achieve on the Web. It is particularly effective where the body of learners is large, where ‘birds of a feather, flock together’ (Li & Chignells, 2010) at a hub (Efimova, 2009) and their behaviour is open and shared so that knowledge acquisition comes through the challenges and rewards of sustained interaction. (ibid)
Only a fraction of an online population are naturally inclined to generate content. Nielsen (1999) suggested that only 1% create content, 9% might comment, while the remainder are readers or viewers. Nielsen cites the Amazon book reviewer who wrote 1,275 reviews in one year. I liken these people to what advertisers call ‘champions.’ The key influencers of a cohort or group, early adopters, who innovate first and do so with conviction and passion. (Vernon, 2012).
Fig. 6. Creators, commentators and readers – how use of the Web stacks up. Vernon (2010) after Nielsen (1999)
So if we are to rely on participants to generate content the total numbers taking an interest as viewers and commentators needs to be large. Building on Nielsen, and authors who have called groups who identify with each other through connected blogs as ‘like minds’ and my own experience in advertising I devised Fig. 4 to suggest degrees of participation.
How I would see it work with War Memorials is that as well as the key creators, there would also need to be, say branch members of an organisation such as the Western Front Association, they have over 3,000 members with branches across the UK, as a body of ‘like minds’ supported to work on the content, a figure increased further by engaging local schools or colleges – especially where the work is made part of formal assessment.
A balance has to be found, I believe, between the qualities of a tool that is ‘fast’ and ‘cheap’, and where, if it is ‘out of control’ – but you want to use it, to do so by creating parameters or ‘scaffolding’.
Fig. 7. Following ‘City Walks’ near Bloomsbury Square, London.
The potential weaknesses of using QR codes include the requirement for participants to have a suitable device, say a smartphone or tablet and communication fees. QR codes may not be so easy to stick to, then read from, a standard Poppy either. Reading from and using a smartphone or tablet presents accessibility issues. Though these devices are also being used in resourceful ways to support people with disabilities, and an audio guide, say a minute per name, for a war memorial, has its appeal.
Fig. 8. A mash-up of old photographs overlaying a Google Map
In relation to creating and sharing content in an open culture, Robert Capps (2009) coined the expression ‘the good enough revolution’. This precludes being prescriptive or from expecting perfection. Whilst output on the First World War from the BBC and the Open University should understandably attain a certain professional standard, the kind of creation required of those researching names on war memorials themselves should take inspiration from this ‘good enough revolution’. Examples include ‘pinning’ names from a war memorial to a home address, sharing photographs in a Flickr gallery, ‘pinning’ World War One photographs to battlefield maps, sharing photographs on Pinterest, numerous inventive YouTube videos, shared documentaries and memoirs presented as blogs.
Fig. 9. A mash-up of War Memorial which featured a Poppy, adding a QR code and links to an interactive online activity and a blog.
What has been shown, in museums and ‘out in the field’, is that simply ‘put out there’ QR codes are ignored. This makes the idea of ‘wearing your Poppy featuring your QR code’ appealing, as each person becomes an ambassador on the ground, in the street, on site, for that nugget of information, especially so if they are also responsible for – and proud of creating the content you then link to. The opportunity exists to engage people in bringing the stories of those named on our war memorials alive and sharing this knowledge in an invigorating, dynamic and Web 2.0 way. As a result, a deeper and more meaningful connection is made with the past and our relationship to it.
REFERENCE
Awano, Y (2007). Brief pictorial description of new mobile technologies used in cultural institutions in Japan. The Journal of Museum Education, 32(1), 17-25
Capps, R (2009) ‘The GOod Enough Revolution: When Cheap and Simple is Just Fine’, Wired Magazine: 17.09. Avaialble at http://www.wired.com/gadgets/miscellaneous/magazine/17-09/ff_goodenough?currentPage=1 [accessed 18th February 2014]
Denso (2014). QR Code Standardization. Available at http://denso.com/ [accessed 18th February, 2014] also at http://www.denso.com.au/Products/Non-Automotive/Data-Capture/QR-Code
Edudemic. Traditional Learning Theories. Available at http://edudemic.com/2012/12/a-simple-guide-to-4-complex-learning-theories/ [Accessed 19th April 2014]
Efimova, L. (2009) Passion at work: blogging practices of knowledge workers. Novay PhD
Research Series 2009. Available at www.novay.nl.dissertations [Accessed 19th April 2014]
Gradel, K., & Edson, A. J. (2012). Higher ed QR code resource guide.
Hicks, A., & Sinkinson, C. (2011). Situated questions and answers: Responding to library users with QR codes. Reference & User Services Quarterly, 51(1), 60–69.
Information Standards Committee (2008) Section 3: QR code, Synthesis Journal. (From http://www.itsc.org.sg/pdf/synthesis08/Three_QR_Code.pdf )
Kerry-Bedel, A (2011) Smartphone technology – the future of heritage interpretation: Its in conservation. Avialable at http://www.kbstconsulting.co.uk/QR/images/ITIC.pdf [Accessed 14th February 2014]
Lamb, B (2010) ‘Open Contempt’. Available at http://wiki.ubc.ca/Open_Contempt [accessed 18th February 2014]
Li, J., & Chignell, M. (2010) Birds of a Feather: How personality influences blog writing and reading. Science Direct. International Journal of Human-Computer Studies 68 (2010) 589-602
Nielsen, J (1999) Web Usability
Robinson, K. (2010). Mobile phones and libraries: Experimenting with the technology. ALISS Quarterly, 5(3), 21–22
Ryerson University Library & Archives (2012). QR codes. Retrieved 6th Feb 2014, from http://www.ryerson.ca/library/qr/.
So, S. (2008). A Study on the Acceptance of Mobile Phones for Teaching and Learning with a group of Pre-service teachers in Hong Kong. Journal of Educational Technology Development and Exchange, 1(1), 81-92.
Vernon, J.F. (2012) How Blogging is going all TV. (Blog post) Available at http://mymindbursts.com/2012/01/06/how-blogging-is-going-all-tv/ [Accessed 18th February 2014]
Vernon, J.F. (2013) Mobile learning at the Museum of London: QR codes and NFCs. (Blog post) Available at http://mymindbursts.com/2013/11/10/molqr1/ [Accessed 14th February 2014]
Weller, M (2011) The Digital Scholar: How Technology is Transforming Scholarly Practice. 5% Loc 239 of 4873
The use and better use of QR codes in learning
Fig.1. Here a ‘Near Field Code’ offers the visitor further information as a rich ‘nugget’ delivered to their smart phone – though not to iPhones. My perfect guide would have been my mother at my side.
An avid visitor to museums, galleries, historic houses and battlefields I have become intrigued by the kinds of guidance offered and the way this has changed with the greater use of IT and in some instances the use of Quick Response or Near Field codes. All of them appear to try to recreate the perfect visitor support – the sympathetic, well informed guide at your shoulder explaining what’s what and tailoring their response to your interests and level of interest. I had this, and my children, nephews and nieces got it too from my late mother on visits to art galleries. An artist who had studied art history too, she had a way of picking out nuggets of information and insight about an artist and their trade.
Fig. 2. Some galleries and museums now offer an audio guide that is at least triggered by your proximity to an exhibit.
Though you are of course still beholden to the words and tone of the expert, even if their words are spoken by a broadcaster. From time to time the quality of the content stands out – in my experience the audio-guide for visitors to Alcatraz in the Bay of San Francisco stands out because it had to my ears the hallmarks of a BBC radio docu-drama – expertly written and crafted with the right mix of interview clips from former inmates, and prison guards.
As learning experience this is still one way – however memorable I am neither constructing my own narrative nor sharing much with others, until of course you take off your headphones and share your feelings and thoughts with other family members.
A QR code offers more than just a switch that triggers a nugget of reading, viewing or listening at a specific spot – it offers the chance to take people to content that you provide and to make connections that lead to conversations and discussion. It is these aspects of the QR code that are of interest to me, students as ‘produsers’ and participants, having responsibility for, even pride in, content that they research, put online, tag and then promote with a QR code and then return to as the curator and moderator of their content, sharing and expanding their views through ‘connected learning’ practice.
Fig. 3. Using Quick Response codes to bring those who served in the First World War to life
In relation to the First World War, to achieve this requires more than simply sticking QR codes to poppies, and leaving poppies at memorials, in the railings outside historic buildings, or in the ground on battlefields – it requires three kinds of champion: institutional support, educator support and these ‘produsers’ – a term coined by the Australian academic John Bruns when writing about the value of blogging.
The institution, by way of example, in the UK, might be the British Legion, Imperial War Museum, Western Front Association or National Trust – as well as smaller, regional and local associations. The ‘educator’ to use its broadest sense is the classroom teacher or university lecturer who once introduced to QR codes sees how their use can be exploited within their own learning programmes.
Fig.4. My visualization and conception of those who are most active at generating content. After Jakob Nielsen (1999)
While the ‘produser’ is that rare 1% in an online population, like those who generate content for wikipedia, keep a blog or post video content to YouTube, who can be encouraged, within the context of the First World War to use QR codes in imaginative and innovative ways, probably drawing viewers to content or adapted content, that they have already created and in doing so indicating to others how straightforward it can be to upload a photograph and some text, or if they are moved to do so, to write a poem, compose a song, paint a picture, make a sculpture, complete some research or tell a story – and then to share it, especially at times and in places that are most appropriate.
REFERENCE
Bruns, A. (2005) ‘Anyone can edit’: understanding the produser. Retrieved from http;//snurb.info/index. php?q=node/s86
Nielsen, J (1999) Web Usability
The Networked Practitioner. Towards a ‘poster’ for our second Tutor Marked Assignment
Fig.1. ‘Poster’ constructed using a combination of ‘Brushes’ (to layer several photos in one) and ‘Studio’ a simple graphics app that provided the overlays and text. Images and screen-grabs cropped and saved into Picasa Web Albums.
Created for H818: The Networked Practitioner – towards a poster to illustrate a conference demonstration of an interactive mobile learning platform aimed at sourcing the involvement of many collaborators to enrich our understanding of this period in history.
The QR code should work, the YouTube video does not – it’s a screen-grab. The video clip, under 2 minutes, is there.
This is Jack Wilson’s WW1 Story (blog) and here is the brief interview clip. In fairness I edited around 8 minutes down to 2 minutes, keeping one story about a young woman who came down from London to meet up and otherwise to compress the kind of circuitous conversation you can have with someone in their nineties.
Fig. 2. Jack Wilson (1896-1992) talks briefly about his few weeks military training at RAF Hastings in May/June 1918. Features several of his photographs from these weeks that he sent home to his mother in Consett, County Durham. (As YouTube doesn’t embed on OU platform, link to YouTube)
Fig.3. The simplest of SimpleMind mind maps to remind me what the poster still requires and is certainly missing.
And as a reminder to me there is 2500 words to write too.
Only up because it it has sounded all night as if the roof was about to come off … then load car with teenagers, dog and clutter to meet up with my wife and my in laws. Then 800 miles through France. I’ll be back at my desk on the 6th Jan. But who needs a desk these days? I can get online from the passenger seat of the car – this summer it blew my mind to be online in a plane. It’ll be considerably less pleasing to find smartphones are used as eagerly and noisily 3000m up a glacier as they are in a shopping mall. Our connectedness and desire to be so has to be the technical and social phenomenon that defines the era we are living through – I would prefer to have a chip embedded in my skin so that I wouldn’t have to care about keeping the XXXXXX phone charged, on a loud enough ring so that I respond, and on my person wherever and whenever I am from something like 6.00am through to the early hours of the morning.
I’m drifting into reflection mode but at one end I am getting final calls, emails and texts from my wife (an ‘owl’) at 1.00am (I’ve been asleep for a good 2 hours) then fed up with the noise of the wind I check the BBC weather at something like 5.30 am and trigger something in Facebook that informs others that I am online and I get a message from a fellow ‘lark’. Come to think about it I had might as well have been online for the hours I slept given the concoctions of my dreamworld.
- Breakfast.
- Pack car.
- Wake teenagers.
- Walk dog.
- Run through assorted check lists.
- Check weather.
- Wake teenagers.
- Go back to bed and set off later as it clears?
- Woken by phone at 11.30. Where are we???
- Wake teenagers.
- Set off.
- Arrive five hours late.
- Realise I have forgotten the dog …
- Look forward to a power cut so that everyone’s gadget dies so we can look forward to a traditional Christmas of charades, deluxe Monopoly and Twister.
CALL TO ACTION
If you or your relatives have old photos from the First World War how about sharing them and let’s see of collectively we can bring these characters back to life by researching then telling them story. I’m always very interested to hear from people with a similar interest in the ‘Great War’ especially when it comes to the Machine Gun Corps and the Royal Flying Corps where my grandfather and great uncle served.
My WW1 blog might be the place for this.
Add a QR Code here
I would like everyone to adopt a veteran from the First World War – whether their name is featured on a memorial or not, whether they survived or not. Participants create any kind of online commemoration (blog would be easy, or video, or podcast, or slide show) – likely to be of a distant family member (great grandfather, great uncle, great great aunt) or someone from a person’s immediate community (lived in their house – spooky). A community of interested people may then build around a specific town/village, railway station of post office memorial, for example. Schools may find the stories of and pictures of combatants.
Museum of London: QR codes
The last couple of months have led me to QR codes and their potential for use in museums on site visits and walks. I’ve had to do a couple of these to gain a full insight. At the Museum of London they also use NFC or ‘Near Field Codes’. As I don’t have an Android phone these were redundant. The few dozen examples of NFC codes were sponsored by Nokia. I saw no one, at a busy museum getting out their phone to use these (they operate like an Oyster card – you tap/touch to create the link), nor did anyone else use the QR codes The museum visit is rich enough without the need for ‘links away’. I can take an hour, a couple at most, in places like this. Today I was engaged for three and a half hours and skipped lunch. I was enthralled and drawn in. The design of the journey through the exhibit is a challenge – trying to second guess such a variety of visitor interests. Today there were several distinct groups – the elderly retired, some apparently on an organised trip and primary school children split into five or six classes … and a few older students, possibly A’Level, and some language students (these groups far smaller) and a group of young adults with learning difficulties. The layout is like a visit to Ikea – it snakes around. There is ample space (for crowds) and I armed myself with a chair so that I could, frequently, stop to take in an exhibit, to watch a video, to complete an exercise or to play with the artefacts: touch, buttons, interaction and so on. And to try some of these QR codes. In each case I got user generated style video – so by, apparently, a visitor, typically young, with attitude and from an ethnic minority. This, on reflection, gave a sharp, necessary and insightful contrast to the exhibits. I came away though thinking it was unnecessary, that at such a richly resourced and planned location QR codes would serve a better purpose on the street, or in particular, adding considerable and necessary colour to a battlefield tour – where generally there is little more than a plaque.
Wellcome Foundation: City Stories Walks
One paper, a review of the state of the art of augmented mobile platforms and uses in museums and collections and I find a treasure trove of examples – quite a few links failed, but a little detective work and I found links to some of the wonderous Apps that are available for museum and gallery visitors even in this case from the Wellcome Foundation, an augmented ‘City Walk’ from the Medical History of London. I believe creating content for platforms such as these is straightforward too, so putting the creation process into the hands of curators and visitors, rather than external agencies. What does Google Gain? Conquest of the cyberworld.
This is key to what I have in mind: use your own device, decide how you want to go around a show.