This is a simple expression of over six years of formal study and a couple of decades working in or around ‘technology enhanced learning’ of some kind, whether in ‘Corporate Training’ or in education.
This image sums up the best courses every time; its is obvious really: you build on experience and crank up the level of difficulty. To be achieved in ‘machine learning’, something that ‘gamification’ does deliver, is learning that is responsive to the individual learner. This is being offered piecemeal, for example, by being able to ‘restart’ a Coursera course every week, joining a new cohort where you left off each time – hardly conducive to creating any kind of collaborative learning though. It is also offered in fact-based, first year undergraduate courses where smart, well-researched and written ‘multiple-choice’ questions are part of the learning experience: the best not only guide the student to points in their course content where the answers they are seeking can be found, but the questions are shuffled each time you do them (better still would be to reword them). Some multiple choice ‘activities’ can be dire: full of double-negatives, too vague about the answer, or offering unfunny and stupid answers (the kind you have interrupting TV talent shows and morning breakfast TV).
One of the best at the multiple-choice question are QStream. Developed at Harvard Medical School and beginning life as ‘SpacedEd’ here heavy-weight courses, sent by email to your phone, helped medical students gain the knowledge they have to have.
I have many learning platform favourites: Rosetta Stone for languages, Youscian for guitar, Coursera for Photography, FutureLearn for Writing Fiction.
They’ll all get better. Lessons will be learnt and shared. I enjoyed the attending the Coursera Partners’ Conference last year where some 18 or more universities from around the world present, via ‘Posters’ papers they had researched and written on various aspects of ‘e-learning’. These shared insights will improve everything from use of multiple choice questions, and student forums, peer reviews and grading, to best-practice use of video.
More learning needs to be put through the kind of research labs they have at the Open University. I have been a tester here, and had a website tested. It helps enormously to study and observe, like an anthropologist, just how your site or learning experience is used. It reveals its strengths and weaknesses in a way that can be brutal and thrilling.